gruber Level 1 of the Dungeon (0, 0, D:1) 2 boomerangs (5, -4, D:1) a +0 dagger (6, -4, D:1) a +0 short sword 3 stones (7, -15, D:1) a +0 club (8, -34, D:1) a +0 ring mail (12, -27, D:1) a +0 ring mail (14, -22, D:1) a +0 short sword (15, -32, D:1) a +0 pair of boots (15, 10, D:1) 7 stones (16, -30, D:1) a +0 spear (17, 15, D:1) a +0 club (31, -5, D:1) a +0 robe (40, -22, D:1) a +0 scale mail (42, 11, D:1) a +0 club (50, 1, D:1) a +0 club Level 2 of the Dungeon [Shop] Ichaq's Assorted Antiques a +3 plate armour of fire resistance (900 gold) a potion of magic (160 gold) a scroll of identify (40 gold) a potion of lignification (60 gold) a potion of mutation (160 gold) a scroll of fog (80 gold) a wand of flame (2) (28 gold) a scroll of enchant armour (150 gold) a +0 ring mail (80 gold) a scroll of amnesia (80 gold) (0, 0, D:2) a +0 dagger (0, 11, D:2) a +0 leather armour (13, 6, D:2) a +0 whip (16, 1, D:2) a +0 scale mail a +0 club (17, 18, D:2) a quokka corpse (skeletalised by now) (18, 0, D:2) a +0 scale mail a +0 dagger (36, 4, D:2) a +0 short sword (40, -6, D:2) a +0 leather armour (46, 4, D:2) a +0 quarterstaff (46, 14, D:2) a +0 club a +0 sling (58, 27, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) the +1 whip of Siopee {heavy, Fly rElec rC-} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen)