Dungeon Crawl Stone Soup version 0.30-a0-331-g8ab09dc110 (webtiles) character file. Game seed: 2161796035159081717 24 gruber the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Oct 29, 2022. Slain by Terence ... wielding a +3 short sword of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (1282 turns). gruber the Conjurer (Draconian Conjurer) Turns: 1282, Time: 00:01:10 Health: 0/20 AC: 4 Str: 6 (9) XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 17 (18) God: Gold: 43 SH: 0 Dex: 7 (9) Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: attractive A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Scrolls b - a scroll of poison {unknown} d - a scroll of noise {unknown} e - 2 scrolls of magic mapping {unknown} h - a scroll of identify {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 22% 3 Gell's Gravitas Tloc 1% N/A 50% 3 Teleport Other Tloc 1% N/A 50% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dispersal Tloc 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence hits you with a +3 short sword of protection. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. Terence closely misses you. It was a potion of attraction. You feel attractive to monsters. Terence shouts, "Now you die!" Terence completely misses you. Magic courses through your body. Terence hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 short sword of protection and wearing a +2 scale mail of cold resistance (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. The searing ray hits Terence! Terence is severely wounded. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +3 short sword of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You barely miss Terence. Terence is severely wounded. Terence completely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +3 short sword of protection. You die... .. #.##.##.#.#.# .. #.##..).#... #. #.####..#.###.# #.##.#####.......# # #......# #.#####.#.# #.....## #.# ...## #.^...# #.######...# #...@.# #........... #...@.# ####......#. #.....# #......# #.##.########......## #. #.#...........∩... # ..#.######......## ### #####......# #..........# #.......##.# #.......##.# You could see Terence. Vanquished Creatures A dart slug (D:2) A ball python (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) A quokka (D:1) 4 bats (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gruber the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 393 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 845 | D:1 | Found a faded altar of an unknown god. 1107 | D:2 | Noticed Robin 1160 | D:1 | Learned a level 2 spell: Searing Ray 1202 | D:2 | Found Pinisaph's Antique Armour Shop. 1245 | D:2 | Noticed Terence 1282 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:2: layout_basic, serial_shops, shop, nicolae_titane, uniq_terence, uniq_robin Action || total -------------------------++------- Melee: Unarmed || 8 Tailslap || 7 Short sword || 33 Cast: Magic Dart || 40 Searing Ray || 2 Use: Potion || 4 Armor: Skin || 17 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1281 | 1215 | 66 | 0 | 1039 | 2 | 640.5 | Dungeon | 1281 | 1215 | 66 | 0 | 1039 | 2 | 640.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1091 daAuts D:2: 190 daAuts