Dungeon Crawl Stone Soup version 0.29-a0-901-g46a8461d6a (webtiles) character file. Game seed: 14935787314209623854 47 gruber the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on July 23, 2022. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (2337 turns). gruber the Conjurer (Draconian Conjurer) Turns: 2337, Time: 00:01:33 Health: -3/26 AC: 6 Str: 9 XL: 3 Next: 48% Magic: 1/6 EV: 12 Int: 20 God: Gold: 110 SH: 0 Dex: 9 Spells: 0/6 levels left rFire . . . SeeInvis . b - +2 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +2 dagger of protection (weapon) Armour f - a +0 pair of gloves (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of magic mapping {unknown} e - a scroll of amnesia {unknown} Potions a - a potion of magic g - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 5.1 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Dazzling Flash Conj/Hex 24% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Terence is nearby! Terence attacks as you move away! Terence hits you with a +0 flail. Terence attacks as you move away! Terence hits you with a +0 flail. Terence attacks as you move away! Terence hits you with a +0 flail. Terence shouts, "Now you die!" Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence barely misses you. You hit Terence. Your weapon exudes an aura of protection. Terence is heavily wounded. Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence misses you. Unknown command. The searing ray misses Terence. Terence hits you with a +0 flail! You die... ### ###.# ....# ###.# ..#.############################# #...............@@..............# ###.###########################.# ....# .# ..############## .# #.# #..........# .# #.# #.########.# .# #.###†########.#####... .# ....................... .. #......#######.#######. You could see Terence. Vanquished Creatures An adder (D:2) 3 worms (D:2) An endoplasm (D:1) 3 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) 6 kobolds 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:2) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gruber the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 407 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 993 | D:1 | Found a faded altar of an unknown god. 1119 | D:1 | Learned a level 2 spell: Searing Ray 1699 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1703 | D:2 | Learned a level 3 spell: Dazzling Flash 1780 | D:2 | Reached skill level 5 in Conjurations 2315 | D:2 | Noticed Terence 2337 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_corners, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, grunt_ministairs_12, minmay_fractal_squares_gapless_5, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 33 Tailslap || 8 Dagger || 50 Cast: Magic Dart || 64 Searing Ray || 1 Armor: Skin || 30 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2336 | 2249 | 87 | 0 | 1942 | 2 | 1168.0 | Dungeon | 2336 | 2249 | 87 | 0 | 1942 | 2 | 1168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1650 daAuts D:2: 685 daAuts