gruber Level 1 of the Dungeon (1, -2, D:1) a +0 club (7, 1, D:1) a +0 robe (8, -31, D:1) a +0 dagger (8, -10, D:1) a +0 whip (11, -6, D:1) a +0 club (12, 6, D:1) a +0 dagger (16, 20, D:1) a +0 ring mail (18, -1, D:1) a +0 club a stone (19, 6, D:1) a +0 club (25, -31, D:1) a +0 club (41, -3, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 6 stones (4, -30, D:2) 6 stones (6, -19, D:2) a +0 club (11, 7, D:2) a +0 rapier (17, -8, D:2) a +0 leather armour (31, -12, D:2) 9 stones (35, -2, D:2) a +0 dagger of venom 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 whip (12, 5, D:3) a staff of fire (16, -21, D:3) a +0 club a +0 leather armour (18, -23, D:3) 2 stones (20, -23, D:3) a +0 spear (23, -19, D:3) a +0 short sword (24, -19, D:3) a +0 dagger (24, -18, D:3) a +0 short sword a +0 leather armour (32, -3, D:3) a +0 hand axe (36, -10, D:3) a +0 sling (41, 13, D:3) a +0 club Level 4 of the Dungeon [Shop] Qixoezin's Jewellery Shoppe a ring of wizardry (300 gold) a ring of poison resistance (200 gold) an amulet of reflection (300 gold) a ring of wizardry (300 gold) an amulet of the acrobat (300 gold) the amulet of Yesterday {Acrobat Harm} (370 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Harm: It increases damage dealt and taken. a +6 ring of strength (360 gold) (6, -12, D:4) a +0 dagger (19, -20, D:4) a +0 trident a +0 leather armour (25, -31, D:4) a +0 club (32, -34, D:4) a +0 mace (33, 1, D:4) 3 stones (35, 13, D:4) a +0 hand axe (38, -22, D:4) 7 stones (42, 3, D:4) a +0 club (52, 15, D:4) a +0 club (56, 8, D:4) a +0 whip (63, -4, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 13 gold pieces (13, 13, D:5) a +0 cloak (14, 22, D:5) 5 stones (22, 17, D:5) a +0 mace (24, 18, D:5) a +0 scale mail (39, 14, D:5) a hound corpse (skeletalised by now) an adder corpse (skeletalised by now) a hound corpse (skeletalised by now) a hound corpse (skeletalised by now)