gruber Level 1 of the Dungeon (6, -9, D:1) a +0 dagger (7, 20, D:1) a cursed -1 club (9, -22, D:1) a +0 mace (13, -21, D:1) a +0 dagger (13, 6, D:1) 27 arrows (15, -27, D:1) a +0 ring mail (22, -8, D:1) 20 arrows (24, -23, D:1) a +0 short sword (26, -23, D:1) a cursed +0 club a cursed -1 club (26, -1, D:1) 21 arrows (30, -9, D:1) a +0 leather armour (34, 13, D:1) a +0 dagger (35, -18, D:1) a cursed -1 dagger (36, -23, D:1) a +0 ring mail (36, 13, D:1) a +0 dagger (40, -4, D:1) a +0 club a +0 leather armour (43, 2, D:1) 15 sling bullets Level 2 of the Dungeon (6, -14, D:2) 5 arrows (7, -21, D:2) a +0 hand axe (12, -7, D:2) a +0 ring mail (34, 4, D:2) a +0 club (37, -12, D:2) a +0 club (38, -17, D:2) a +0 whip (43, 15, D:2) a +0 dagger (44, 14, D:2) a +0 short sword (44, 16, D:2) a +0 mace (unseen) (51, -14, D:2) 3 scrolls of fear (51, -12, D:2) a scroll of amnesia Level 3 of the Dungeon (0, 0, D:3) a cursed -3 spear (4, 0, D:3) a +0 spear (5, -37, D:3) 14 bolts (6, -40, D:3) a cursed -2 club (10, -40, D:3) 15 arrows (11, 15, D:3) a +0 club (14, -15, D:3) a +0 dagger a +0 robe (15, -15, D:3) a +0 whip (15, -14, D:3) a +0 dagger (15, -13, D:3) a +0 club 5 boomerangs (16, -15, D:3) a +0 hunting sling (27, -26, D:3) a +0 hand axe (29, -30, D:3) a +0 hunting sling (29, -18, D:3) a +0 short sword a +0 chain mail (33, -1, D:3) a +0 robe (35, -9, D:3) a +0 club (40, -35, D:3) a +0 leather armour a +0 scale mail a +0 flail a +0 morningstar (47, -5, D:3) a +0 spear (49, -34, D:3) a +0 whip (52, -25, D:3) a +0 whip a +0 robe (56, -26, D:3) a +0 dagger a +0 robe a +0 dagger (58, -26, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon [Shop] Harikeotz's Assorted Antiques a scroll of identify (58 gold) a +0 cloak (130 gold) a wand of iceblast (10) (406 gold) a scroll of random uselessness (29 gold) a potion of degeneration (29 gold) a wand of paralysis (7) (261 gold) the +10 hand crossbow of Mandamus {freeze, rF+ rC+ Str+5 Stlth+} (2627 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It protects you from cold. It makes you more stealthy. a +0 leather armour (58 gold) a scroll of identify (58 gold) a +0 chain mail (130 gold) (0, 0, D:4) 23 arrows (9, 7, D:4) a +0 whip (10, 6, D:4) a +0 halberd a +0 spear (16, 43, D:4) a +0 whip (19, 23, D:4) a +0 short sword a +0 robe (21, 43, D:4) a +0 leather armour (24, 28, D:4) a +0 giant spiked club (27, 29, D:4) 22 bolts (32, 6, D:4) a +0 spear (35, 43, D:4) a +0 leather armour (37, 2, D:4) a +0 ring mail (42, 31, D:4) the ring "Zutympau" {rF+ Stlth-} [ring of attention] It protects you from fire. It makes you less stealthy. (48, 22, D:4) a +0 chain mail a +0 falchion (48, 23, D:4) a +0 ring mail a +0 short sword (49, 23, D:4) a +0 robe a +0 dagger (53, 28, D:4) a +0 robe a +0 dagger of holy wrath (54, 27, D:4) a +0 leather armour a cursed +0 short sword Level 5 of the Dungeon (13, 38, D:5) a cursed +0 robe (14, -16, D:5) 10 poisoned darts (24, -14, D:5) a +0 club (40, 14, D:5) a +0 robe (52, 16, D:5) a +0 ring mail of fire resistance (56, 4, D:5) 17 bolts (56, 18, D:5) a +0 scythe a +0 robe (62, -6, D:5) a +0 hat (62, 43, D:5) a +0 war axe a +0 robe Level 6 of the Dungeon (0, 5, D:6) a cursed -3 quarterstaff (9, 12, D:6) 21 sling bullets (13, 16, D:6) a +0 giant spiked club (15, 18, D:6) a +0 long sword (31, 0, D:6) an arrow (31, 2, D:6) a +0 dagger (32, 2, D:6) a +0 shortbow 21 arrows (38, -10, D:6) a +0 dagger (41, 22, D:6) a +0 hand axe (55, 19, D:6) a cursed -3 spear (58, 11, D:6) a +0 scale mail (58, 14, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 18 bolts (1, -1, D:7) a +0 ring mail of magic resistance (4, 9, D:7) a +0 giant club a throwing net (13, 27, D:7) a +0 leather armour (14, 1, D:7) a +0 leather armour (16, 15, D:7) a cursed +0 cloak (19, 11, D:7) a +0 giant spiked club (31, 11, D:7) a +0 flail (32, 6, D:7) a +2 falchion of distortion (32, 10, D:7) a +0 trident a +0 ring mail a +0 short sword a +0 falchion a +0 leather armour (40, 42, D:7) the +1 scale mail of Supple Strength {rElec rF- Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. (41, 34, D:7) a +0 war axe (54, 17, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 mace a +0 chain mail (1, 0, D:8) a cursed +0 dagger a +0 robe (2, 0, D:8) a +0 dagger a +0 robe (3, 0, D:8) a +0 mace (10, 11, D:8) 3 large rocks (16, 17, D:8) a +2 morningstar of draining (23, 21, D:8) a +0 quarterstaff (24, -2, D:8) a +0 flail (25, 20, D:8) an iguana corpse (skeletalised by now) (28, 31, D:8) a +1 scimitar a +0 robe (29, 27, D:8) a cursed +2 scimitar a +0 robe (30, 29, D:8) a +0 hand axe a +0 robe (41, 19, D:8) a hippogriff skeleton (47, 5, D:8) the +1 scale mail "Pojaulua" {Harm rCorr Dex-5 Slay+6} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (47, 19, D:8) a sky beast corpse (54, 12, D:8) a black bear skeleton the Ecumenical Temple