gruber Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 14, D:1) a +0 kite shield (5, 20, D:1) 12 stones (13, -11, D:1) a +0 leather armour (15, -9, D:1) a stone (15, 6, D:1) a +0 club (17, -7, D:1) a stone (18, -6, D:1) 2 stones (27, 20, D:1) a +0 hand axe (29, -18, D:1) 23 stones (33, 23, D:1) a +0 hunting sling (36, 4, D:1) a +0 dagger (37, -12, D:1) 18 bolts (40, -13, D:1) a +0 club (45, 5, D:1) 14 stones (54, -19, D:1) a +0 spear (56, -19, D:1) a +0 dagger (61, -11, D:1) a stone (64, -10, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 28 bolts (0, 3, D:2) a +0 club (2, 1, D:2) a stone (10, 35, D:2) a +0 short sword (11, 0, D:2) 8 stones (12, 26, D:2) a cursed -1 club (15, 29, D:2) a cursed +0 quarterstaff (16, 6, D:2) a +0 dagger (22, -9, D:2) a +0 falchion a +0 scale mail (24, -14, D:2) a +0 trident (31, -4, D:2) 22 sling bullets (50, 4, D:2) a +0 chain mail (58, 12, D:2) 15 stones (59, 42, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 scale mail a +0 dagger a +0 robe (1, 0, D:3) a +0 dagger a +0 leather armour (1, 1, D:3) 2 boomerangs (7, 10, D:3) a +0 club (21, -27, D:3) 15 stones (22, -9, D:3) a +0 club (31, -11, D:3) a +0 leather armour (34, 10, D:3) a +0 mace (35, -24, D:3) a +0 long sword (35, 11, D:3) a +0 mace (36, 10, D:3) a +0 mace (37, -18, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (37, 11, D:3) a +0 mace (38, -18, D:3) a +0 whip a +0 ring mail a +0 club (38, 11, D:3) a +0 mace (39, 12, D:3) a cursed -3 mace (40, -19, D:3) a +0 scale mail (40, -15, D:3) 12 arrows (40, -10, D:3) a +0 plate armour (40, 12, D:3) a +3 quarterstaff of chaos a +0 cloak (41, 11, D:3) a +0 mace (41, 12, D:3) a cursed -1 mace (41, 13, D:3) a +0 mace (42, 11, D:3) a +0 mace (42, 12, D:3) a +0 mace (42, 13, D:3) a +0 mace (43, 11, D:3) a +0 mace (43, 13, D:3) a +0 mace (57, 2, D:3) a stone (57, 4, D:3) a +0 short sword 3 stones (58, 1, D:3) a stone Level 4 of the Dungeon (8, -12, D:4) a +0 rapier a +0 leather armour (28, -27, D:4) a +0 hunting sling (33, -26, D:4) a +0 whip (42, -1, D:4) 25 bolts (50, -11, D:4) a +0 leather armour (53, 6, D:4) 3 scrolls of teleportation (58, 2, D:4) 19 gold pieces (63, -4, D:4) 16 gold pieces (65, -4, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Peut's Book Emporium a book of Misfortune (300 gold) a book of the Sky (975 gold) a book of Flames (525 gold) a book of Callings (450 gold) a book of Changes (375 gold) a book of Conjurations (450 gold) a Young Poisoner's Handbook (600 gold) the Tome of Unstable Venom (3498 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Portal Projectile Hexes/Translocation 3 no c - Gell's Gravitas Translocation 3 yes d - Malign Gateway Summoning/Translocation 7 no a book of Summonings (1050 gold) a book of Misfortune (300 gold) (0, 0, D:5) 20 stones (3, 11, D:5) a +0 mace (7, -17, D:5) a +0 hand crossbow (7, 14, D:5) a +1 dagger of holy wrath a +0 robe (8, 7, D:5) a +0 whip (8, 14, D:5) a +0 short sword a +0 leather armour (15, 11, D:5) a +0 dagger (26, 8, D:5) a +0 spear (30, -5, D:5) 19 gold pieces (30, -3, D:5) 11 gold pieces (31, -17, D:5) a +0 ring mail (31, -4, D:5) a scroll of teleportation (41, -4, D:5) a wand of clouds (5) (46, 31, D:5) a +0 hand axe (46, 32, D:5) a +0 dagger a +0 robe a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 trident (1, 1, D:6) a cursed +0 ring mail a +0 flail a +0 club a +0 dagger a +0 leather armour (1, 27, D:6) 21 arrows (4, 4, D:6) a +0 ring mail (10, 18, D:6) a +0 shortbow (11, 0, D:6) an uncursed ring of poison resistance (12, 15, D:6) a +0 trident (16, 6, D:6) 21 arrows (28, 16, D:6) a +0 hand axe (43, -12, D:6) 14 stones (51, -3, D:6) a +0 flail Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Puzoe {Spirit rC+} (4400 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. the +1 leather armour "Zaez" {Harm rF++ Stlth+} (3430 gold) It greatly protects you from fire. It increases damage dealt and taken. It makes you more stealthy. the ring "Doifro" {*Drain rF++ MR+++ Int-4 SInv} (3670 gold) [ring of see invisible] It affects your intelligence (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. the cursed +0 robe "Rid Juyt" {rC+ Dex+5} (2220 gold) It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (0, 0, D:7) a sling bullet (0, 2, D:7) a sling bullet (4, -7, D:7) 2 sling bullets (4, -6, D:7) a sling bullet (4, 17, D:7) a +0 shortbow 5 arrows (5, 17, D:7) a +0 whip a +0 hand axe a +0 scale mail (5, 18, D:7) 9 arrows (5, 19, D:7) a +0 short sword a cursed -3 short sword a +0 dagger a +0 short sword 7 stones (6, -7, D:7) 2 sling bullets (6, 17, D:7) a +0 mace (6, 18, D:7) a +0 short sword (6, 19, D:7) a +0 club 5 stones (6, 20, D:7) a stone (6, 21, D:7) 2 stones (7, 19, D:7) a +0 club a stone a +0 giant club (7, 20, D:7) a +0 club (7, 23, D:7) a stone (8, 24, D:7) a stone (9, 25, D:7) a stone (9, 26, D:7) a stone (14, 3, D:7) a +0 dagger (18, 7, D:7) a +0 club (22, 21, D:7) a +0 falchion (29, 7, D:7) a +0 quarterstaff a +0 hunting sling 16 sling bullets a +0 leather armour (33, 6, D:7) a sling bullet (34, 0, D:7) a +0 falchion (34, 1, D:7) a +0 leather armour a +0 flail (35, 2, D:7) a +0 trident (35, 5, D:7) a sling bullet (36, 0, D:7) a cursed +0 leather armour a +0 short sword (36, 3, D:7) a sling bullet (36, 4, D:7) a sling bullet (42, 19, D:7) a cursed -1 dire flail a +0 plate armour a cursed +0 club (42, 20, D:7) a +0 hand axe (50, 1, D:7) a cursed +0 giant club (56, -18, D:7) a cursed -1 flail a +0 scale mail a +0 whip a +0 leather armour (56, -17, D:7) a +0 club (57, -18, D:7) a +0 dagger a cursed +0 robe (57, -16, D:7) a +0 robe a +0 dagger (66, -1, D:7) a +2 great sword a +0 robe a +0 short sword a +0 robe (66, 6, D:7) a +5 morningstar a +0 robe Level 8 of the Dungeon [Shop] Wunwin's Weapon Boutique a +0 short sword (45 gold) a +4 antimagic lajatang (1005 gold) a +0 whip (37 gold) a +0 falchion (45 gold) a +0 spear (45 gold) a +0 long sword (52 gold) a +0 morningstar (60 gold) a +0 long sword (52 gold) 6 javelins (72 gold) a +0 dagger (30 gold) a +0 long sword (52 gold) a +1 hand crossbow of flaming (199 gold) the cursed +1 shortbow "Aresogola" {freeze, rF++ Str+4} (604 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It greatly protects you from fire. It has a curse placed upon it. (0, 0, D:8) 24 stones (4, -9, D:8) a +0 flail (6, -4, D:8) a +0 halberd a +0 chain mail (18, -18, D:8) the +0 short sword "Ox" {chaos, rElec rC+ Dex-3} Each time it hits an enemy it has a different, random effect. It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (22, -22, D:8) a +0 short sword (27, -33, D:8) a +0 short sword (29, -38, D:8) the +7 halberd "Tawk" {pain, *Corrode +Inv rElec rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. 4 stones (29, -37, D:8) a +1 hand axe of flaming a +0 dagger a cursed -1 ring mail (35, -19, D:8) a +0 giant club a +0 giant club (38, -19, D:8) a cursed +0 leather armour (39, -20, D:8) a +0 long sword (40, -19, D:8) a +0 pair of gloves (49, -20, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) 16 arrows (0, 30, D:9) 27 arrows (3, 24, D:9) a box of beasts (4, 35, D:9) a +0 leather armour (8, 29, D:9) a +0 scale mail (18, 13, D:9) a +0 ring mail (38, -7, D:9) a stone (38, 16, D:9) a +0 dagger a stone (38, 17, D:9) a +0 dagger (39, 16, D:9) a +0 club (41, -6, D:9) a +0 dagger a +0 robe (43, -7, D:9) a stone a +0 flail (43, -6, D:9) a +0 whip 3 stones a +0 whip a +0 dagger a +0 robe (44, -7, D:9) a +0 short sword 2 stones a +0 club a +0 giant club (44, -6, D:9) a +0 dagger a +0 club (47, -4, D:9) 10 arrows (48, 37, D:9) a +0 buckler (56, 0, D:9) a +0 plate armour (60, 12, D:9) a +0 whip (63, 21, D:9) 16 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 long sword (0, 1, D:10) a +0 robe (0, 5, D:10) a +0 robe a cursed +0 falchion a +0 robe a cursed +2 flail of protection a +0 robe (0, 7, D:10) a cursed +0 halberd a +0 robe (2, 12, D:10) the +1 robe of Day {rC- Int+6} It affects your intelligence (+6). It makes you vulnerable to cold. (3, -5, D:10) a +0 ring mail (12, 28, D:10) a +0 robe (14, 22, D:10) an adder skeleton (15, -3, D:10) 21 sling bullets (15, 8, D:10) 9 stones (16, 15, D:10) a curare-tipped dart (18, 13, D:10) a curare-tipped dart (still there?) an atropa-tipped dart (still there?) (18, 26, D:10) a +4 war axe a +0 plate armour (18, 27, D:10) a cursed +3 spear of freezing a +0 robe (19, 27, D:10) a scarf of harm a cursed +0 halberd a +0 robe (21, 26, D:10) a +3 long sword a +0 robe (22, -5, D:10) a +0 chain mail (22, 25, D:10) a +0 short sword a kobold skeleton (22, 26, D:10) a cursed +0 battleaxe a +0 robe a +0 short sword a +0 dagger 2 stones (23, -5, D:10) a +0 hand axe (23, -4, D:10) a +0 chain mail 4 boomerangs a +0 short sword (23, -1, D:10) a +0 hand axe (23, 4, D:10) 18 stones (23, 27, D:10) a +0 dagger (24, -5, D:10) a +0 robe a +0 dagger (24, -2, D:10) a +0 hand axe a +0 hand axe (25, -2, D:10) a +0 short sword (30, -3, D:10) a +0 dagger a +0 scale mail (30, 22, D:10) a potion of mutation (31, -3, D:10) a +0 whip a +0 short sword (31, -2, D:10) a +2 short sword of venom a +0 ring mail (31, -1, D:10) a +0 morningstar a +0 dagger a +0 robe (32, -2, D:10) a +0 club a +0 ring mail a +0 leather armour (33, -1, D:10) a +0 trident a +0 leather armour the Ecumenical Temple Level 1 of the Abyss (0, 0, Abyss:1) 3 silver javelins (3, -2, Abyss:1) a +0 rapier (3, -1, Abyss:1) a wand of polymorph (6) (8, -11, Abyss:1) 22 stones (25, -8, Abyss:1) a +0 rapier