groucho the Dungeon (0, 50, D) a +1 spear of flaming (0, 51, D) an uncursed ring of protection from magic (0, 52, D) an uncursed ring of resist corrosion (1, 32, D) a phial of floods (1, 33, D) an uncursed staff of wizardry (1, 34, D) a +5 hand crossbow of flaming (1, 35, D) a +4 scythe of protection (1, 36, D) a +4 demon trident (1, 51, D) a lightning rod (4/4) (1, 52, D) a Fen Folio (2, 14, D) an uncursed ring of flight (2, 15, D) an uncursed staff of earth (2, 17, D) a +2 amulet of reflection (2, 32, D) a +1 hand crossbow of flaming a +0 rapier of holy wrath (2, 34, D) a lightning rod (4/4) (2, 50, D) a +1 hand axe of draining (2, 52, D) a book of Power (2, 55, D) an uncursed staff of energy a +1 shortbow of flaming (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the Tome of Focus Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Lightning Bolt Conjuration/Air 5 f - Fireball Conjuration/Fire 5 (3, 15, D) the +1 leather armour "Lojaz" {*Contam Dex+5 SInv} It affects your dexterity (+5). It lets you see invisible. It causes magical contamination when unequipped. (3, 32, D) a book of Air (3, 34, D) Ogrud's Catalogue of Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (3, 50, D) an uncursed ring of see invisible (3, 51, D) a +3 giant spiked club (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a crystal ball of energy (4, 15, D) an uncursed staff of conjuration an uncursed staff of earth (4, 17, D) an uncursed ring of ice the ring of Huipuo {rCorr Int+3} [ring of resist corrosion] It affects your intelligence (+3). an uncursed ring of protection from fire (4, 32, D) a +1 plate armour of cold resistance (4, 33, D) a fan of gales (4, 35, D) a +0 plate armour (4, 50, D) a +0 war axe of flaming (4, 51, D) the +1 pair of boots of the Moneychanger {MR+} It affects your resistance to hostile enchantments. (4, 52, D) a book of Party Tricks (5, 14, D) a +2 robe of magic resistance (5, 15, D) an uncursed staff of wizardry (5, 16, D) a book of Power a crystal ball of energy (5, 32, D) a +1 arbalest of flaming the +3 plate armour "Modegg" {*Drain +Inv rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. (5, 34, D) a sack of spiders (5, 50, D) the cursed +1 scale mail of the Sparrow {rF+ rC+ rN+ Regen+} It protects you from fire. It protects you from cold. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (5, 51, D) an uncursed amulet of harm (5, 52, D) a lamp of fire (6, 8, D) a +0 leather armour a +1 hunting sling a +0 short sword (6, 14, D) a +2 halberd of chopping (6, 16, D) an uncursed ring of positive energy (6, 32, D) a +6 mace of holy wrath (6, 34, D) a lightning rod (4/4) a +0 hand crossbow of velocity (6, 35, D) a +2 battleaxe (6, 50, D) an uncursed staff of conjuration (6, 51, D) the +1 scale mail of Fortification {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. (6, 52, D) a +1 mace of crushing a +2 scale mail of magic resistance (7, 14, D) the +4 spear "Konoud" {freeze, *Rage rElec MP+9 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It affects your magic capacity (+9). It may make you go berserk in combat. (7, 16, D) a +0 pair of boots of stealth a book of the Tempests (7, 32, D) a +1 chain mail of magic resistance (7, 34, D) a crystal ball of energy (7, 50, D) a +0 great sword of flaming (7, 51, D) an uncursed ring of wizardry (7, 52, D) a fan of gales (8, 14, D) a sack of spiders (8, 16, D) a +3 dagger of draining (8, 19, D) a +1 scythe of protection (8, 32, D) a +4 blowgun (8, 33, D) a +2 pair of boots of flying the Catalogue of Protection and Curses Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 d - Tukima's Dance Hexes 3 e - Portal Projectile Hexes/Translocation 3 f - Silence Hexes/Air 5 (8, 50, D) a fan of gales (8, 51, D) a +1 leather armour of fire resistance (8, 52, D) a +2 ring of strength (9, 14, D) a +2 great mace of holy wrath the scarf of the Centipede {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (9, 15, D) a +0 robe of magic resistance a box of beasts (9, 32, D) a +3 shortbow of freezing (9, 33, D) a crystal ball of energy a box of beasts (9, 35, D) a +0 long sword a +0 robe (9, 50, D) a +4 mace of protection (9, 52, D) the +7 war axe "Wurelol" {drain, +Rage rC+ Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It protects you from cold. It lets you go berserk. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lamp of fire an uncursed staff of cold (10, 16, D) an uncursed staff of summoning (10, 32, D) a +4 hunting sling of flaming (10, 33, D) an uncursed amulet of guardian spirit a +5 scimitar of holy wrath (10, 34, D) a book of Annihilations (10, 50, D) a +4 ring mail of fire resistance (10, 51, D) the +0 scale mail of Nalett {Dex+6} It affects your dexterity (+6). (10, 52, D) an uncursed staff of conjuration (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed ring of ice (11, 15, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +1 spear of venom (11, 32, D) a +0 flail of holy wrath (11, 34, D) an uncursed staff of air (11, 37, D) a +1 vampiric scythe (11, 50, D) the ring "Xywal" {rC+ Stlth-} [ring of loudness] It protects you from cold. It makes you less stealthy. (11, 51, D) an uncursed staff of poison (11, 52, D) a lightning rod (4/4) (12, 14, D) an uncursed ring of protection from magic (12, 15, D) a +2 shortbow of flaming (12, 16, D) a +3 blowgun (12, 32, D) a +0 rapier of freezing (12, 33, D) an uncursed staff of poison (12, 34, D) a +2 crystal plate armour (12, 49, D) a +5 scimitar of electrocution (12, 50, D) the +2 broad axe of Gravity {chop, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (12, 51, D) an uncursed staff of air (12, 52, D) a +1 plate armour of magic resistance (12, 57, D) the ring of Amelioration {rN+ MR++ Stlth+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (13, 51, D) a book of Callings (13, 52, D) the quicksilver dragon scales of Guogintuo {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. (14, 34, D) a book of Minor Magic (14, 52, D) a box of beasts (18, 48, D) a Grand Grimoire (18, 49, D) a crystal ball of energy (18, 51, D) a sack of spiders (19, 0, D) a +0 chain mail of positive energy (19, 1, D) an uncursed ring of resist corrosion (19, 16, D) a +6 ring of intelligence a +5 ring of intelligence a +2 ring of evasion a sling bullet an uncursed ring of positive energy (19, 17, D) a book of Annihilations (19, 37, D) a +0 short sword (19, 48, D) a box of beasts (19, 49, D) an uncursed staff of earth (19, 52, D) a +0 long sword (19, 53, D) an uncursed ring of resist corrosion (19, 54, D) a +0 dagger an uncursed ring of ice (20, 16, D) a cursed staff of conjuration (20, 17, D) a +1 ring mail of magic resistance (20, 32, D) a +3 giant club (20, 33, D) a +0 leather armour (20, 34, D) a +0 rapier a +0 scimitar (20, 50, D) a +0 long sword a +0 dagger an arrow a +0 leather armour (20, 51, D) a +1 leather armour of cold resistance (20, 52, D) a +0 scimitar 16 arrows a +0 shortbow a +0 broad axe of freezing (21, 0, D) a crystal ball of energy a phial of floods (21, 1, D) a +0 spear of piercing (21, 16, D) a box of beasts (21, 17, D) an uncursed staff of summoning (21, 32, D) a +0 spear of piercing a +0 dagger (21, 33, D) the +1 great sword of Resourcefulness {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. a +0 long sword (21, 37, D) a +0 longbow (21, 48, D) a +0 short sword (21, 49, D) a +0 short sword a +0 shortbow a +0 rapier a +0 short sword (21, 54, D) a +0 dagger (22, 0, D) a lamp of fire (22, 1, D) a +0 pair of gloves of dexterity (22, 16, D) a +2 shortbow of freezing (22, 17, D) a book of Minor Magic (22, 31, D) a +0 dagger (22, 32, D) a +2 ring mail of fire resistance (22, 33, D) a +0 rapier a +1 longbow of velocity a +0 leather armour the +9 dagger "Leck" {flame, +Fly rF+ rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (22, 34, D) a cursed +0 leather armour a +0 long sword a +0 shortbow of flaming the +9 scythe of Understanding {venom, rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from negative energy. the +4 chain mail of Courage {*Corrode rF+ Str+6} It affects your strength (+6). It protects you from fire. It may corrode you when you take damage. (22, 36, D) a +0 short sword a +0 longbow 32 arrows a +1 plate armour of cold resistance a +0 long sword (22, 37, D) a +0 leather armour 17 arrows (22, 38, D) a +0 rapier a +0 rapier a +2 scale mail of poison resistance (22, 48, D) the +2 pair of boots of the Gloaming {*Drain rF+++ Dex+3} It affects your dexterity (+3). It renders you almost immune to fire. It causes draining when unequipped. (22, 51, D) a Grand Grimoire an uncursed amulet of harm a +0 trident of distortion a +0 leather armour 75 arrows (22, 54, D) a +0 scale mail (22, 55, D) a +1 glaive of venom (23, 0, D) an uncursed staff of earth (23, 1, D) a +2 plate armour of poison resistance (23, 16, D) a +2 dagger of electrocution (23, 17, D) a cursed staff of death (23, 18, D) a +6 flail of holy wrath (23, 29, D) a sling bullet (23, 36, D) a +0 rapier a +0 dagger a +0 leather armour (23, 37, D) an arrow a +0 leather armour a +0 rapier (23, 39, D) an arrow (23, 48, D) a +0 dagger (23, 49, D) a +0 robe of cold resistance a +2 ring of intelligence (23, 54, D) a +0 long sword (24, 0, D) a manual of Polearms (24, 1, D) a Young Poisoner's Handbook (24, 7, D) a +0 dire flail (24, 16, D) a book of the Earth (24, 17, D) a +0 cloak of magic resistance (24, 18, D) a cursed -2 ring of dexterity (24, 31, D) a +0 scimitar a +0 short sword (24, 32, D) a +3 dagger a lightning rod (4/4) (24, 39, D) a +0 short sword a +0 short sword (24, 49, D) a +0 large shield of protection (24, 50, D) an uncursed staff of cold a +0 shortbow a +0 leather armour 19 arrows a cursed +0 leather armour a +0 longbow a +0 rapier (24, 51, D) a +0 longbow a +2 vampiric spear a +0 ring mail (24, 53, D) a +0 scale mail a +0 leather armour a +0 long sword of holy wrath (24, 55, D) a +2 flail of protection a +0 chain mail (25, 0, D) an uncursed staff of cold (25, 1, D) the cursed +1 plate armour of the Good {rPois rC- rCorr Str+6} It affects your strength (+6). It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (25, 16, D) a lightning rod (4/4) (25, 17, D) a book of Conjurations (25, 18, D) a lightning rod (4/4) (25, 32, D) a +0 dagger a +2 glaive of venom (25, 33, D) a +0 hand axe of chopping the Reference Book on Moulding and Cold Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Freezing Cloud Conjuration/Ice/Air 6 (25, 34, D) a book of Party Tricks a +0 leather armour 16 arrows (25, 37, D) a lightning rod (4/4) a +0 leather armour a +0 longbow 45 arrows (25, 40, D) a +0 rapier a +0 short sword (25, 50, D) a +0 rapier a +0 leather armour (25, 54, D) a +0 leather armour (26, 0, D) a lightning rod (4/4) (26, 1, D) the +5 short sword of Desertification {protect, rF+ rC+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from cold. (26, 16, D) a +0 flail of draining (26, 17, D) a lamp of fire (26, 32, D) a box of beasts (26, 37, D) a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (26, 48, D) a +0 longbow 34 arrows a +0 leather armour a +8 giant spiked club (26, 49, D) a +0 rapier a +1 dagger of draining a +3 lajatang of speed (26, 50, D) the ring "Korche" {+Fly rN+++ Int+5 Dex-3 Stlth-} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (-3). It renders you almost immune to negative energy. It lets you fly. It makes you less stealthy. 39 arrows a cursed +0 rapier a +2 flail of protection (26, 51, D) the +4 hand axe "Xaufe" {drain, rPois Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. a +0 rapier a +0 chain mail (26, 53, D) an uncursed ring of flight a +0 long sword (26, 56, D) an arrow (26, 57, D) a +0 rapier (27, 0, D) an uncursed staff of conjuration (27, 1, D) a +2 ring mail of fire resistance (27, 16, D) a book of the Sky (27, 35, D) a +0 longbow a +0 short sword (27, 48, D) a book of Beasts (27, 49, D) a +3 falchion of electrocution a +0 ring mail the +4 robe "Sivaem Xesy" {rPois MR- SInv Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (27, 50, D) a +0 long sword an uncursed staff of wizardry (27, 51, D) a +0 longbow 54 arrows a +0 leather armour (27, 52, D) a +0 long sword (28, 0, D) the +6 morningstar of the King {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (28, 1, D) a +2 rapier of draining (28, 16, D) a +0 vampiric short sword (28, 17, D) a +0 rapier of flaming (28, 32, D) a book of Frost an uncursed staff of air (28, 48, D) a +0 scimitar (28, 49, D) a +1 robe of resistance a +0 rapier a +0 leather armour of fire resistance the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (28, 50, D) a +0 long sword a +3 leather armour of cold resistance an uncursed staff of poison (28, 52, D) a +0 rapier a +0 rapier a +0 leather armour (28, 53, D) a +0 rapier a +0 chain mail (29, 0, D) an uncursed ring of positive energy (29, 1, D) the ring of Democracy {+Blink rElec rN+ Dex-4 Stlth+} [ring of stealth] It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It lets you blink. It makes you more stealthy. (29, 16, D) a phial of floods (29, 17, D) an uncursed staff of conjuration (29, 32, D) a book of Beasts (29, 34, D) a +0 dagger a +0 leather armour (29, 35, D) a +0 long sword of protection (29, 41, D) a +0 rapier (29, 48, D) a +0 short sword a +2 ring mail of cold resistance a +2 naga barding of stealth (29, 50, D) an uncursed staff of air 40 arrows the +2 leather armour of Optimism {rF- rCorr Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from acid and corrosion. (29, 51, D) a +0 dagger (30, 47, D) a +2 amulet of reflection a book of Callings (30, 52, D) a +0 long sword (30, 54, D) a +0 rapier (31, 50, D) a +0 leather armour a +0 longbow a +0 war axe of chopping a +2 ring mail of fire resistance (31, 52, D) a +0 short sword a +0 short sword a +0 leather armour (32, 48, D) a +0 leather armour (32, 49, D) a +0 short sword a cursed staff of earth a lamp of fire (32, 50, D) an uncursed staff of death (32, 51, D) a +2 short sword of speed (33, 48, D) a +0 short sword (33, 49, D) a +0 dagger (33, 50, D) a +1 quarterstaff of crushing a +0 leather armour a +0 quarterstaff of draining (34, 48, D) a +0 short sword of protection (34, 49, D) a +0 longbow of velocity (35, 0, D) a +2 scythe of venom a +2 robe of positive energy a +0 robe (35, 2, D) the +2 bardiche of Causality {pain, +Fly} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you fly. a +0 leather armour (35, 15, D) an uncursed staff of poison (35, 24, D) a +1 halberd of chopping a +2 hand crossbow of freezing a +0 chain mail (35, 28, D) a phial of floods (35, 29, D) a +2 dire flail of protection (36, 1, D) a +0 great mace of holy wrath (36, 14, D) a +0 robe (36, 23, D) a cursed +0 war axe a +3 ring mail of poison resistance (36, 28, D) an uncursed staff of air a +2 scale mail of poison resistance (36, 43, D) a +0 long sword a +0 trident a +2 whip a +2 robe of magic resistance a +0 dagger a +0 scale mail a +0 demon whip a +0 plate armour (37, 1, D) a +3 quarterstaff of chaos a +0 cloak a +1 longbow of flaming a fan of gales (37, 3, D) a +0 trident a +0 scale mail (37, 15, D) a +0 dagger (37, 21, D) a +0 dagger a +0 robe of cold resistance (37, 25, D) a +0 great sword a +0 plate armour (37, 42, D) a +0 plate armour (38, 0, D) a +0 flail of protection 17 arrows a -2 spear of piercing (38, 4, D) a +0 eveningstar of draining a +0 chain mail a +0 large shield (38, 28, D) a +2 war axe of chopping an uncursed staff of wizardry (38, 42, D) a +3 scimitar (38, 43, D) a +1 demon whip of flaming (38, 48, D) a book of the Warp (38, 49, D) a +0 short sword a +0 scale mail of fire resistance (39, 1, D) a +0 blowgun a +0 centaur barding a +2 antimagic demon blade a +0 ring mail a +0 club (39, 8, D) a javelin (39, 14, D) a crystal ball of energy (39, 18, D) a +1 great mace of holy wrath a +0 robe (39, 20, D) a +0 halberd (39, 48, D) a +0 dagger of venom a fan of gales (40, 0, D) an uncursed staff of power a book of the Warp (40, 1, D) 8 curare-tipped needles a +1 short sword of distortion an uncursed staff of earth (40, 2, D) a +4 great sword a +3 scale mail of cold resistance a javelin (40, 3, D) a +2 war axe of venom (40, 14, D) an uncursed staff of summoning (40, 23, D) a +0 hand axe (40, 28, D) a +2 hand crossbow of freezing (40, 29, D) an uncursed ring of protection from cold (40, 32, D) a +2 battleaxe of freezing (40, 48, D) the ring of Secrets {+Blink MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you blink. (40, 49, D) a +0 scimitar a cursed +0 robe a +0 war axe a +0 dire flail the ring of Zureanoi {Int+2 Dex+4} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+4). (41, 0, D) a +5 blowgun (41, 1, D) 3 javelins the +3 eveningstar of the Tiger {elec, rElec Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. (41, 15, D) a book of Annihilations (41, 28, D) an uncursed staff of wizardry (41, 32, D) a +2 battleaxe of freezing (41, 48, D) a box of beasts (41, 49, D) an uncursed staff of power (41, 50, D) a cursed -3 glaive the Compendium of the Mountains and Creation Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Ice Beast Ice/Summoning 4 c - Petrify Transmutation/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (41, 51, D) a +0 flail a +0 robe a phial of floods (42, 0, D) a +3 long sword of slicing (42, 1, D) the cursed +0 robe "Wyps" {rF++ rC- Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (42, 3, D) a +0 dagger a +2 robe of magic resistance (42, 14, D) a +1 scimitar of holy wrath (42, 15, D) a +2 plate armour of fire resistance (42, 28, D) an uncursed staff of summoning (42, 48, D) a book of Ice (42, 49, D) a +0 hand axe an uncursed staff of summoning (42, 51, D) a +1 great sword of slicing (42, 52, D) a +0 whip a +0 robe (43, 14, D) an uncursed staff of wizardry (43, 28, D) an uncursed staff of power (43, 29, D) a book of Summonings (43, 43, D) a +0 trident (43, 48, D) a lightning rod (4/4) (43, 49, D) a +0 dire flail (44, 24, D) a +0 robe (44, 25, D) a +0 long sword (44, 28, D) the Collected Works on the Lucky Snowflakes Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Metabolic Englaciation Hexes/Ice 5 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 (44, 48, D) a book of Alchemy (44, 49, D) a lamp of fire (44, 51, D) an uncursed staff of poison a +0 robe (44, 56, D) a +0 spear a +0 scimitar (44, 61, D) a +0 shield (45, 22, D) a +3 leather armour of fire resistance an uncursed staff of conjuration (45, 48, D) a book of Callings (45, 49, D) the +3 leather armour "Cuimukac" {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (45, 50, D) a +1 robe of magic resistance (45, 51, D) a lightning rod (4/4) (45, 52, D) a +0 spear a +0 robe the ring "Juiv" {Wiz rElec Dex+5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It insulates you from electricity. (45, 59, D) a +0 mace (46, 48, D) an uncursed staff of death (46, 49, D) an uncursed staff of power (46, 50, D) a book of Transfigurations (46, 51, D) a lightning rod (4/4) (46, 52, D) a +0 whip a +0 robe (46, 54, D) a potion of lignification an uncursed ring of protection from cold the ring of Pusievol {Wiz rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. 19 stones a +6 ring of strength an uncursed ring of stealth (46, 56, D) a +0 morningstar a +0 club a +0 robe a +2 halberd of venom (46, 60, D) a +0 robe (47, 48, D) a lightning rod (4/4) (47, 49, D) a +2 battleaxe of freezing (47, 50, D) a book of Necromancy the +0 ring mail of the Evening Star {rElec} It insulates you from electricity. (47, 51, D) a +0 spear a +0 robe the +9 flail "Jellyslayer" {chaos, *Drain Dex+6} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+6). It causes draining when unequipped. (48, 35, D) a sack of spiders (48, 36, D) a book of Frost a Necronomicon (48, 48, D) an uncursed staff of earth (48, 49, D) a fan of gales (48, 50, D) a +1 scale mail of magic resistance (48, 52, D) a +0 glaive (48, 57, D) a +0 robe a cursed -3 ring of dexterity a +0 spear a +1 great sword of slicing a +0 spear (48, 58, D) the cursed +0 morningstar of the Lesser Evil {crush, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. a +0 scimitar a +0 mace (49, 0, D) an uncursed staff of earth (49, 1, D) a +3 chain mail of cold resistance (49, 12, D) a +6 rapier (49, 13, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (49, 25, D) a +0 mace (49, 39, D) a +2 large shield of protection a +4 eudemon blade of holy wrath (49, 49, D) 4 scrolls of enchant weapon (50, 0, D) a lamp of fire (50, 1, D) a +1 long sword of electrocution (50, 12, D) a +2 hand axe of freezing (50, 13, D) a +0 flail a box of beasts (50, 24, D) an uncursed staff of energy (50, 25, D) a +0 war axe a +5 vampiric dagger (50, 26, D) a +0 long sword (50, 28, D) a +0 glaive a +0 trident (50, 48, D) an uncursed staff of power (50, 49, D) a +2 helmet of see invisible (50, 50, D) a manual of Short Blades (50, 51, D) a +0 robe a +0 flail (51, 13, D) a +0 long sword (51, 14, D) a +2 rapier of venom a +0 spear (51, 20, D) a +0 halberd of freezing (51, 21, D) a +0 halberd (51, 27, D) a +2 mace of crushing a +0 trident (51, 36, D) a book of Alchemy (51, 48, D) a +2 leather armour of poison resistance (51, 49, D) a +1 flail of holy wrath (51, 50, D) a book of Flames (52, 0, D) a +6 ring of protection a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 ring of protection a cursed staff of power a +0 rapier of flaming (52, 1, D) a cursed staff of power (52, 12, D) the +3 hand axe of Plog {holy, *Contam rPois Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It causes magical contamination when unequipped. (52, 13, D) a +0 war axe (52, 24, D) a +2 leather armour of fire resistance the cursed +0 plate armour of the Duke {Regen+ Int-4 Stlth+} It affects your intelligence (-4). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (52, 25, D) a +0 short sword (52, 26, D) a +0 battleaxe (52, 37, D) a +3 flail of flaming a +0 hunting sling a +0 robe a +0 buckler a lightning rod (4/4) (52, 38, D) the cursed +0 spear "Dyonaoss" {pierce, *Slow Str+6 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+6). It may slow you when you take damage. It has a curse placed upon it. a +2 chain mail of fire resistance (52, 48, D) a +3 mace of venom (52, 49, D) the +4 quarterstaff "Qephynn" {crush, *Drain +Rage rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you go berserk. It causes draining when unequipped. (52, 50, D) the Papyrus of Flying Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Silence Hexes/Air 5 e - Spellforged Servitor Conjuration/Summoning 7 (52, 54, D) a +3 long sword of electrocution a +0 robe an uncursed amulet of the gourmand (53, 0, D) the ring "Roufuurch" {rN+ MP+9} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). (53, 21, D) the +6 mace "Tormentor" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. a cursed +0 robe (53, 25, D) a box of beasts (53, 28, D) a +0 flail (53, 36, D) a fan of gales (53, 48, D) the Disquisition on Assistive Moulding Spells Type Level a - Infusion Charms 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (53, 49, D) a crystal ball of energy (53, 50, D) a +3 leather armour of magic resistance (54, 0, D) an uncursed staff of death (54, 1, D) a +3 dagger of electrocution (54, 11, D) a +1 scale mail of magic resistance (unseen) (54, 12, D) the ring of Pimesiq {rF+ Int+3 Dex-5 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (-5). It protects you from fire. It makes you more stealthy. (54, 13, D) a +4 plate armour of poison resistance (54, 24, D) a lamp of fire (54, 25, D) an uncursed staff of power (54, 30, D) a cursed -1 dire flail a +0 cloak (54, 38, D) a +1 whip of holy wrath a +0 robe (54, 49, D) a +0 hand axe (54, 50, D) a book of Party Tricks (55, 0, D) a book of Alchemy (55, 1, D) a +2 quarterstaff of distortion (55, 24, D) a phial of floods (58, 49, D) an uncursed staff of cold (59, 36, D) a box of beasts (59, 37, D) the +8 long sword "Peuzy" {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). (59, 48, D) a book of Spatial Translocations (59, 49, D) a scroll of enchant armour (60, 37, D) the +4 battleaxe of Ifeiz {chop, *Corrode rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. 11 javelins a +0 leather armour a +1 vampiric spear (60, 47, D) an uncursed ring of poison resistance (60, 48, D) a +9 giant spiked club (60, 49, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (60, 63, D) a +2 robe of cold resistance (61, 0, D) a Necronomicon (61, 8, D) a lightning rod (4/4) (61, 36, D) the +10 long sword of Valuable Assets {distort, rPois rC+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It protects you from poison. (61, 37, D) a crystal ball of energy (61, 40, D) a +0 spear of piercing a +1 arbalest of freezing 13 javelins a cursed +0 leather armour (61, 41, D) a +3 spear of venom 8 javelins the +1 robe of the Trees {rF+ MR+ rCorr} It protects you from fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (61, 42, D) a +0 trident (still there?) a sling bullet (still there?) (61, 44, D) 15 javelins (61, 47, D) the Reference Book on Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Fireball Conjuration/Fire 5 d - Conjure Ball Lightning Conjuration/Air 6 (61, 48, D) an uncursed staff of air (62, 0, D) a book of the Warp (62, 1, D) an uncursed ring of ice (62, 8, D) the Handbook of Poisonous Beguiling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Olgreb's Toxic Radiance Poison 4 d - Discord Hexes 8 (62, 9, D) a book of Spatial Translocations (62, 16, D) a +4 scale mail of poison resistance (62, 17, D) a +2 plate armour of poison resistance (62, 18, D) an uncursed staff of poison (62, 26, D) an uncursed staff of power (62, 28, D) an uncursed staff of summoning (62, 37, D) a +5 ring of strength (62, 47, D) a +2 helmet of intelligence (62, 49, D) an uncursed ring of protection from fire (63, 0, D) a +1 plate armour of poison resistance (63, 8, D) the Tome of Enchantment Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Slow Hexes 2 d - Inner Flame Hexes/Fire 3 e - Spectral Weapon Hexes/Charms 3 (63, 16, D) a +1 halberd of venom (63, 17, D) an uncursed staff of cold (63, 26, D) a book of Enchantments (63, 27, D) a cursed amulet of inaccuracy (63, 36, D) a +0 leather armour (63, 37, D) an uncursed ring of fire (63, 39, D) a +2 trident of protection a +1 robe of magic resistance (63, 47, D) a +0 pair of gloves of dexterity (63, 48, D) a book of Spatial Translocations (63, 49, D) a book of Unlife (63, 50, D) a +2 ring of strength (63, 57, D) the +3 morningstar of Wuunlasm {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (64, 16, D) a cursed amulet of inaccuracy (64, 17, D) a book of the Sky (64, 26, D) a +1 hand axe of chopping (64, 27, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (64, 48, D) a book of Geomancy (64, 49, D) the +5 hand axe of Quppuif {chop, Fragile +Rage +Fly rN+++} It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It lets you fly. It lets you go berserk. It will be destroyed if unequipped. (64, 50, D) Okhlean's Incunabulum of Self-Improvement and Stones Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Passwall Transmutation/Earth 2 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Lee's Rapid Deconstruction Earth 5 (65, 26, D) the cursed +0 robe of Supple Strength {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (65, 47, D) an uncursed staff of air (65, 48, D) a +2 great mace of protection (65, 50, D) a +2 great mace of holy wrath (65, 56, D) a +3 scythe of slicing a +0 scythe of venom (65, 65, D) an uncursed amulet of the gourmand (66, 48, D) an uncursed staff of death (66, 49, D) a book of Ice (66, 57, D) the +8 scimitar of Recklessness {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +4 ring mail of fire resistance (66, 63, D) a +1 mace of protection (67, 0, D) a lamp of fire (67, 48, D) a +0 flail (67, 49, D) the +7 morningstar "Pendulum" {drain, *Corrode MP+9 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It affects your magic capacity (+9). It may corrode you when you take damage. (67, 50, D) a +0 long sword of slicing (67, 54, D) the ring of Ikeotiab {rN+ MR- Str+9 Dex+3} [ring of positive energy] It affects your strength (+9). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (67, 58, D) the +7 morningstar "Pelics Wytu" {crush, rElec rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +2 robe of positive energy (68, 0, D) a cursed staff of earth (68, 4, D) a +0 whip (unseen) (68, 47, D) a +2 large shield of cold resistance (68, 48, D) a +0 hunting sling of flaming (68, 49, D) a book of Power (68, 50, D) a +2 shortbow (68, 61, D) a +1 antimagic scythe a +0 giant club (69, 0, D) a +0 hand axe (69, 4, D) a +0 dire flail of protection (69, 35, D) a book of Frost (69, 36, D) an uncursed staff of power (69, 47, D) a +4 quarterstaff of crushing (69, 48, D) a +2 ring mail of fire resistance (69, 49, D) a +2 hand axe of electrocution (69, 50, D) an uncursed amulet of faith (69, 55, D) a +2 leather armour of poison resistance (69, 59, D) a +1 scythe of venom a +3 mace of protection (70, 8, D) an uncursed staff of fire (70, 9, D) a box of beasts (70, 37, D) a book of Annihilations (70, 40, D) an uncursed staff of wizardry (still there?) a sling bullet (still there?) (70, 47, D) a +2 plate armour of fire resistance (70, 49, D) the Disquisition on Translocation Spells Type Level a - Lesser Beckoning Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (70, 57, D) a +1 scythe of protection (71, 8, D) an uncursed staff of poison (71, 16, D) the amulet "Qahushog" {Inacc rF+ rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It protects you from cold. (71, 22, D) a +0 whip a +0 robe (71, 26, D) a +3 short sword of flaming (71, 27, D) an uncursed staff of poison (71, 47, D) a box of beasts (71, 48, D) an uncursed staff of earth (71, 49, D) a +3 spear of piercing (72, 9, D) a crystal ball of energy (72, 16, D) a fan of gales (72, 17, D) an uncursed staff of summoning (72, 19, D) a +2 long sword of holy wrath a +0 plate armour (72, 20, D) an uncursed staff of wizardry a +0 arbalest a +0 arbalest 45 bolts (72, 21, D) a bolt (72, 22, D) a bolt (72, 23, D) a bolt (72, 26, D) a cursed ring of loudness (72, 27, D) an uncursed amulet of the gourmand (72, 36, D) a box of beasts (72, 47, D) a +0 hand crossbow of freezing (72, 48, D) a cursed staff of fire (72, 49, D) a phial of floods (73, 1, D) a +0 dagger (73, 16, D) a +2 troll leather armour (73, 17, D) the cursed +0 great sword "Seruzaurgh" {venom, +Blink +Inv Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you turn invisible. It lets you blink. It has a curse placed upon it. (73, 26, D) a sack of spiders (73, 27, D) a book of Maledictions (73, 36, D) an uncursed ring of resist corrosion (still there?) the ring of Iluker {*Contam rPois rF+++ Dex+4} (still there?) [ring of poison resistance] It affects your dexterity (+4). It renders you almost immune to fire. It protects you from poison. It causes magical contamination when unequipped. (73, 37, D) a fan of gales (73, 48, D) the +6 short sword "Deec Fam" {pierce, +Inv MP-9 Str+8 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (-3). It affects your magic capacity (-9). It lets you turn invisible. (73, 49, D) the cursed +1 shortbow of Disgust {velocity, Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It has a curse placed upon it. (74, 3, D) an uncursed staff of power (74, 47, D) a book of Ice (74, 48, D) a cursed -2 ring of protection (75, 1, D) a +0 whip (75, 3, D) a +0 rapier of protection (75, 48, D) the Almanac of Beyond Spells Type Level a - Control Undead Necromancy 4 b - Lightning Bolt Conjuration/Air 5 c - Cigotuvi's Embrace Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 (75, 49, D) a lamp of fire