grocchini Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -4, D:1) a cursed -3 club (9, -18, D:1) a +0 club (13, -1, D:1) a +0 dagger (20, -9, D:1) a cursed -3 dagger (23, 2, D:1) a +0 dagger (29, -7, D:1) a +0 ring mail (30, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -1, D:2) a +0 club (7, 2, D:2) a +0 leather armour (15, -2, D:2) a +0 hand axe (17, 17, D:2) a +0 whip (26, -1, D:2) a +0 whip a +0 robe (33, 16, D:2) a +1 hand axe (34, 25, D:2) a +0 ring mail (45, 12, D:2) a +0 club Level 3 of the Dungeon (17, -24, D:3) a +0 dagger a cursed +0 robe (18, -24, D:3) a +0 trident (28, 1, D:3) a +0 robe (44, 13, D:3) 26 arrows (54, -5, D:3) a +0 dagger of flaming (57, 5, D:3) 22 arrows (57, 10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (28, -17, D:4) a +0 hand axe 4 tomahawks (29, -17, D:4) a +0 mace a +0 scale mail (30, -17, D:4) a tomahawk (31, -14, D:4) a +0 hand axe a +0 dagger a +0 robe (45, 1, D:4) a +0 helmet Level 5 of the Dungeon [Shop] Doulaq's Weapon Shop a +0 flail (38 gold) a +1 shortbow of flaming (136 gold) a +0 hunting sling (16 gold) 12 stones (13 gold) a +0 trident (38 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (816 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +1 hunting sling of flaming (106 gold) (0, 0, D:5) a jackal corpse (skeletalised by now) (8, 17, D:5) a +0 leather armour (12, -1, D:5) a +2 morningstar of draining (12, 2, D:5) an arrow (12, 8, D:5) 12 gold pieces (15, 13, D:5) an arrow (18, 6, D:5) a sling bullet (18, 7, D:5) a sling bullet (18, 8, D:5) a sling bullet (18, 9, D:5) an arrow (18, 10, D:5) 2 arrows (19, 5, D:5) a sling bullet (19, 9, D:5) 2 arrows (still there?) an arrow (still there?) a sling bullet (still there?) (20, 8, D:5) a sling bullet