grocchini Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (3, 19, D:1) 15 poisoned needles (12, -5, D:1) a +0 dagger (15, 31, D:1) a +0 club (18, 26, D:1) a +0 short sword a +0 ring mail an uncursed amulet of the acrobat (25, 35, D:1) a +0 short sword (25, 36, D:1) a +0 club (30, 21, D:1) a +0 mace (32, 18, D:1) a +0 hand axe (41, 22, D:1) a +0 club (45, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -2, D:2) 16 poisoned needles (6, 10, D:2) a +0 leather armour (7, 15, D:2) a +0 leather armour (9, -21, D:2) a +0 leather armour (13, -12, D:2) a +0 leather armour (14, -4, D:2) a cursed -1 club (20, 7, D:2) a +0 robe (25, -3, D:2) a +0 falchion (25, 18, D:2) a +0 club a +0 club (25, 20, D:2) a +0 ring mail (27, 21, D:2) a +0 dagger a +0 scale mail a +0 shield (28, 25, D:2) a +0 hand axe (30, -12, D:2) a +0 club (46, -19, D:2) a +0 club (46, -14, D:2) a +0 whip Level 3 of the Dungeon (7, -10, D:3) a +0 club (8, 13, D:3) a +0 hand axe (11, -9, D:3) a +0 falchion (11, -8, D:3) a cursed -3 dagger (16, 4, D:3) a +0 dagger (24, -7, D:3) a +1 vampiric morningstar a +0 chain mail (28, 5, D:3) a +0 ring mail (32, -7, D:3) 26 arrows (38, -9, D:3) a +0 dagger (38, -8, D:3) a +0 dagger (42, 5, D:3) a cursed -3 mace a +0 scale mail (45, 10, D:3) a +0 club Level 4 of the Dungeon [Shop] Tibriet's Assorted Antiques a +0 ring mail (80 gold) the +8 Wrath of Trog {antimagic, *Rage} (1600 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +4 double sword of protection (800 gold) a book of Changes (500 gold) a scroll of remove curse (60 gold) a cursed +0 leather armour (2 gold) a +0 robe (14 gold) a potion of curing (60 gold) (0, 0, D:4) a +0 mace (1, -17, D:4) the amulet "Pusut" {+Rage MR+ Str-2 Dex+2} [amulet of rage] It affects your strength (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you go berserk. (10, 8, D:4) a +0 mace (16, -16, D:4) a +0 morningstar (17, -17, D:4) 11 bolts (17, 16, D:4) a +0 helmet a +0 animal skin a +0 dagger (18, 17, D:4) a +0 club a +0 club a cursed -3 dagger a +0 club (24, -5, D:4) a cursed +0 robe (28, -21, D:4) a +0 short sword (28, -18, D:4) a cursed -3 dagger a +0 robe (31, -22, D:4) a +0 hand axe a +0 leather armour (32, -18, D:4) a +0 mace a +0 chain mail (32, -12, D:4) 16 arrows (38, -22, D:4) a +0 leather armour (40, -22, D:4) a +0 short sword (51, -9, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) 9 poisoned needles (3, -44, D:5) a cursed -3 trident (7, -48, D:5) a +0 ring mail (8, -15, D:5) a +0 leather armour (10, 6, D:5) a +0 ring mail (13, -24, D:5) 28 bolts (14, -29, D:5) a +0 giant club (20, -28, D:5) a +0 trident (21, -12, D:5) a +0 robe (25, -1, D:5) the +2 leather armour of the Blind Marksman {rElec} It insulates you from electricity. (27, -37, D:5) a +0 robe a +0 scythe (29, -30, D:5) a cursed -3 hunting sling (29, -18, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a scroll of magic mapping (20, -8, D:6) 11 gold pieces (23, -6, D:6) a scroll of amnesia