grocchini Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (4, 12, D:1) 23 arrows (34, -13, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour a +0 dagger a +0 club (2, 12, D:2) a +0 club (2, 19, D:2) a +0 leather armour (3, 26, D:2) a +0 falchion (5, 1, D:2) a +0 club (6, 1, D:2) a +0 dagger of holy wrath (7, 2, D:2) a +0 robe a +0 dagger (21, 3, D:2) 15 bolts (22, 32, D:2) a +0 club (36, 30, D:2) a +0 club (37, 28, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 2, D:3) a cursed -1 club (12, -48, D:3) a +0 dagger (13, -4, D:3) a +0 club (15, -48, D:3) a +0 flail (22, -5, D:3) a +0 ring mail (24, -11, D:3) a +0 spear (24, -9, D:3) a +0 dagger (25, -8, D:3) a cursed -2 giant spiked club (33, -35, D:3) 11 bolts (40, -38, D:3) a +0 cloak (40, -33, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, -5, D:4) a +0 club (8, 3, D:4) a +0 leather armour (16, -25, D:4) a +0 leather armour (21, 5, D:4) a +0 ring mail (31, -20, D:4) a cursed -2 quarterstaff (32, 14, D:4) a +0 scale mail (35, -11, D:4) 12 sling bullets (42, 16, D:4) a +2 falchion of distortion a +0 leather armour (48, -12, D:4) a +0 giant club (52, 7, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Beochyum's Weapon Shop the +4 dire flail of the Warrior {holy, rC+} (535 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. 4 stones (5 gold) the +2 Maxwell's thermic engine {flame, freeze} (572 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. 13 stones (16 gold) a +0 war axe (45 gold) a +1 shortbow of flaming (161 gold) 18 poisoned needles (93 gold) a +0 falchion (39 gold) a +0 club (13 gold) a +0 blowgun (32 gold) the +10 hand axe "Myshrofeck" {flame, rPois rC+ Stlth+} (993 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It makes you more stealthy. a +1 falchion of protection (137 gold) 29 stones (37 gold) a +0 war axe (45 gold) (0, 0, D:5) a cursed -1 mace (5, -45, D:5) a +0 giant club (6, -44, D:5) a +0 club (6, -43, D:5) a +0 ring mail a +0 short sword (6, -40, D:5) a +0 dagger (11, -27, D:5) a +0 battleaxe (15, -18, D:5) 15 gold pieces (17, -37, D:5) a cursed -2 war axe a +0 leather armour (30, -18, D:5) a +0 leather armour (37, -5, D:5) 21 arrows (38, -9, D:5) 22 arrows Level 6 of the Dungeon [Shop] Oxullyph's Serpentskin Sales a +0 scale mail of poison resistance (88 gold) 2 poisoned tomahawks (22 gold) a +0 blowgun (27 gold) +0 swamp dragon scales (550 gold) a +2 buckler of poison resistance (203 gold) a +0 blowgun (27 gold) 15 poisoned needles (66 gold) (0, 0, D:6) a +0 robe (10, -4, D:6) a +0 hand axe (11, -20, D:6) a +0 shield (14, -22, D:6) 16 sling bullets (16, 0, D:6) a cursed +0 long sword (20, 12, D:6) a +0 halberd (21, -8, D:6) a +0 club (30, 15, D:6) a +0 shortbow 10 arrows (31, -2, D:6) a +0 spear (35, 17, D:6) an arrow (36, 15, D:6) an arrow (46, 3, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (2, -1, D:7) a +0 whip (5, 3, D:7) a +0 whip a +0 whip (7, 55, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +1 morningstar a +0 robe (19, -10, D:8) a +0 robe (20, 24, D:8) a +0 shortbow 24 arrows (26, -6, D:8) a +0 trident (28, 6, D:8) a +1 pair of gloves (30, 13, D:8) a +0 pair of boots (39, -6, D:8) a +0 spear of piercing (41, -6, D:8) a +0 flail (42, -9, D:8) a +0 longbow Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (3, -13, D:9) 22 arrows (11, -34, D:9) a +0 plate armour a +0 battleaxe of freezing (11, -29, D:9) a +0 giant club a +0 giant spiked club (13, -34, D:9) a +0 robe a +0 dagger a +0 flail (15, -8, D:9) a +0 leather armour (17, -22, D:9) a +0 dagger (18, -22, D:9) a +0 dagger a +0 short sword (20, -34, D:9) a cursed +2 great sword a +0 robe a +0 scimitar a +0 robe (29, -37, D:9) a +0 dagger (32, -29, D:9) a +0 robe a cursed -2 battleaxe a +4 battleaxe a +0 robe Level 10 of the Dungeon (0, 0, D:10) 17 arrows (10, 7, D:10) a +0 dire flail a +0 giant spiked club (11, 4, D:10) 19 sling bullets (17, -2, D:10) 17 bolts the Ecumenical Temple