grizmgrazm2 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, 16, D:1) 24 bolts (18, 24, D:1) 2 tomahawks (19, 22, D:1) a stone (20, 22, D:1) a +0 short sword 2 stones a +0 club a +0 club a +0 short sword (21, -5, D:1) a +0 club (24, 10, D:1) a +0 club (30, 4, D:1) a +0 club (33, -2, D:1) a +0 dagger (36, 29, D:1) 2 large rocks (39, 31, D:1) a +0 leather armour Level 2 of the Dungeon (1, 0, D:2) a +0 dagger of draining (7, 0, D:2) a +0 club (14, -18, D:2) a +0 robe (17, -25, D:2) a +0 short sword (20, -24, D:2) 23 stones (24, -33, D:2) 16 arrows (26, -39, D:2) 25 arrows (29, 1, D:2) a +0 club (30, -23, D:2) a +0 spear (36, -37, D:2) a +0 club (45, -25, D:2) a cursed -2 club (46, -24, D:2) 8 curare-tipped needles (47, -31, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, 1, D:3) 7 poisoned needles (19, -10, D:3) a +0 club (20, -23, D:3) a +0 ring mail (22, -30, D:3) a +0 ring mail (25, -19, D:3) 6 stones (29, -17, D:3) 20 sling bullets (32, -2, D:3) a +0 club (32, 7, D:3) a +0 club (36, 0, D:3) a scroll of immolation Level 4 of the Dungeon (0, 0, D:4) a +0 whip (7, 4, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, -25, D:5) a +0 shortbow (10, -40, D:5) a +0 club (10, -16, D:5) a cursed +0 scale mail (13, -5, D:5) a +0 pair of gloves (22, -16, D:5) 13 sling bullets (22, 16, D:5) 17 arrows (27, -5, D:5) 32 bolts (31, -38, D:5) a +0 leather armour (31, -19, D:5) a +0 war axe a +0 leather armour a cursed -1 dagger (31, -18, D:5) 22 arrows (32, -21, D:5) a +0 hand axe a +0 chain mail (32, -19, D:5) a +0 dagger a +0 robe a +0 trident a +0 ring mail (34, -25, D:5) 16 stones Level 6 of the Dungeon [Shop] Coxkolah's Weapon Boutique a +0 whip (35 gold) a +0 mace (42 gold) a +0 rapier (56 gold) the +7 scimitar of Zin's Regard {flame, rN+ Str+4} (865 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from negative energy. a +0 club (14 gold) the +6 quarterstaff "Lirism" {holy, MR+ Int+3} (785 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +0 long sword of protection (86 gold) a cursed -1 flail (1 gold) a +0 dagger (28 gold) a cursed +0 rapier (14 gold) the +7 quarterstaff of Infinite Pain {crush, +Inv rPois} (828 gold) It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. a +3 shortbow of freezing (313 gold) (0, 0, D:6) 28 bolts (11, 4, D:6) 16 stones (14, -12, D:6) a +0 dagger a +0 robe a +0 dagger (14, -11, D:6) a +0 whip (17, 9, D:6) a +0 robe (19, 4, D:6) 20 poisoned needles (20, -21, D:6) 20 stones (21, 3, D:6) a +0 spear a +0 scale mail (22, 3, D:6) a +0 whip a +0 leather armour of fire resistance (23, 4, D:6) a +0 flail (23, 5, D:6) a +0 flail a throwing net (25, 23, D:6) a +0 dagger (27, 8, D:6) 15 stones (34, 19, D:6) 18 stones (39, 19, D:6) a +0 club (40, -30, D:6) 18 arrows (58, -3, D:6) 23 stones (61, 21, D:6) 21 sling bullets Level 7 of the Dungeon (0, 0, D:7) 14 stones (5, -6, D:7) a worker ant corpse (10, -8, D:7) a yak corpse