grizmgrazm2 Level 1 of the Dungeon (13, 2, D:1) a cursed -2 club (19, -27, D:1) a +0 club (20, 10, D:1) a +0 dagger (21, 23, D:1) a +0 club (24, -16, D:1) 23 arrows (29, -18, D:1) a cursed -1 club (33, -19, D:1) 2 stones (33, -13, D:1) a +0 club (47, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip 24 stones (4, 26, D:2) a +0 chain mail (10, 0, D:2) a +0 club (23, 49, D:2) a +0 spear (30, 24, D:2) a +0 dagger (30, 30, D:2) a +0 whip (32, 51, D:2) a +0 chain mail (34, -1, D:2) a +0 robe (34, 40, D:2) 13 stones (38, -1, D:2) a +0 club (38, 6, D:2) a +0 robe (39, 17, D:2) a +0 spear (44, 49, D:2) 16 sling bullets (48, 22, D:2) a +0 hand axe a +0 chain mail (48, 24, D:2) a +0 flail (48, 27, D:2) a +0 whip (54, 21, D:2) a +0 dagger (54, 38, D:2) a +0 club Level 3 of the Dungeon (0, 27, D:3) a +0 short sword (1, 0, D:3) 7 stones (1, 11, D:3) a +0 mace (10, 12, D:3) a +0 mace (12, 14, D:3) a +0 mace (12, 32, D:3) 18 stones (13, 13, D:3) a cursed -1 mace (17, 0, D:3) 20 poisoned needles (22, 28, D:3) a +0 club a +0 ring mail (30, 10, D:3) a +0 leather armour (33, 2, D:3) 24 sling bullets (41, 8, D:3) a +0 war axe a +0 chain mail (42, 8, D:3) a +0 dagger (43, 8, D:3) a cursed -1 club a +0 hunting sling 13 stones (48, 5, D:3) a +0 chain mail (49, 6, D:3) a +0 dagger a cursed +0 robe (49, 31, D:3) a +0 buckler Level 4 of the Dungeon (0, 0, D:4) an uncursed amulet of harm (13, 40, D:4) a +0 dagger (15, 30, D:4) a +0 dagger a +0 robe a +0 flail of protection a cursed +0 ring mail (18, 22, D:4) 14 arrows (18, 31, D:4) a +0 dagger (19, 30, D:4) 2 tomahawks (20, 26, D:4) a +0 hand axe (21, 19, D:4) 17 sling bullets (22, 43, D:4) a +0 giant club (28, 48, D:4) a +0 whip (31, 16, D:4) 13 sling bullets (32, 11, D:4) a throwing net (33, 27, D:4) a +0 dagger (38, 8, D:4) a +0 club a +0 whip (48, 30, D:4) a +0 giant club (48, 36, D:4) a +0 giant club (54, 41, D:4) 20 sling bullets (64, -2, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 10 stones (1, 13, D:5) a +0 robe (10, -6, D:5) 20 stones (12, 15, D:5) 8 tomahawks (13, 3, D:5) a +0 halberd a +0 spear (15, 3, D:5) a +0 spear (17, -10, D:5) the +4 war axe of Valour {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (19, -16, D:5) a +0 giant spiked club (20, -8, D:5) a +0 quarterstaff (21, -3, D:5) a +0 chain mail (24, -12, D:5) a cursed +0 plate armour (27, -23, D:5) a +0 giant club (31, -15, D:5) 12 stones (32, -14, D:5) 17 stones (34, -23, D:5) 9 stones (42, 14, D:5) 20 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (3, -6, D:6) a +0 robe (8, -13, D:6) a cursed -3 morningstar (10, -20, D:6) a +0 hand axe a +0 scale mail (13, -19, D:6) an iguana skeleton (13, -17, D:6) a +2 dagger of pain a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (14, -17, D:6) a +0 hand axe (15, -19, D:6) a +0 club a +0 ring mail (15, -18, D:6) a +2 whip of electrocution a +0 ring mail a +0 dagger (16, -4, D:6) a +0 scale mail (32, -16, D:6) 12 stones (32, -13, D:6) a +0 falchion an orc corpse (36, -18, D:6) a +0 dagger a +0 robe (36, 18, D:6) 4 arrows