grindst0ne Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -32, D:1) 18 stones (10, -46, D:1) 18 stones (18, -40, D:1) 25 sling bullets (23, -17, D:1) 2 stones (25, -15, D:1) a stone (26, -14, D:1) a stone (28, -14, D:1) a stone (28, -6, D:1) a +0 dagger (29, -6, D:1) a +0 club a +0 club (48, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail a +1 dagger of electrocution a +0 dagger a +0 robe (5, 21, D:2) 5 arrows (14, -12, D:2) a +0 falchion a +0 scale mail (23, -26, D:2) a +0 club (32, 8, D:2) a cursed -1 short sword a +0 dagger a +0 club a +0 leather armour (44, -26, D:2) 23 arrows (44, -19, D:2) 13 arrows Level 3 of the Dungeon (0, 0, D:3) 3 arrows (7, -1, D:3) a +0 war axe (11, 12, D:3) a +0 whip a +0 leather armour a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe (14, 0, D:3) a +0 short sword (20, 20, D:3) a +0 leather armour (24, 9, D:3) a +0 dagger (27, -3, D:3) a +0 scale mail a +0 hand axe a +0 mace a +0 dagger a +0 ring mail (28, -11, D:3) 14 stones (29, 0, D:3) a +0 hunting sling (32, -3, D:3) 2 stones (33, 23, D:3) 23 stones (36, 13, D:3) a +0 hand axe a +0 leather armour (48, 6, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Fuqouhasm's Antique Weapon Boutique a +0 hand axe (75 gold) a +1 rapier of venom (295 gold) a +0 short sword (75 gold) a +1 morningstar of draining (355 gold) a +0 demon trident of electrocution (987 gold) the +6 hand crossbow "Izukk" {venom, *Drain Int+9 Dex+2} (1467 gold) It poisons the ammo it fires. It affects your intelligence (+9). It affects your dexterity (+2). It causes draining when unequipped. a +0 quarterstaff of protection (170 gold) a +0 long sword (87 gold) a +0 short sword (75 gold) the +7 glaive of Gir Hamn {flame, rF+ rC+ Dex+3} (1850 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It protects you from cold. a +0 hand crossbow (87 gold) a +0 club (25 gold) a +0 mace of protection (140 gold) a +0 hand axe (75 gold) a +2 quarterstaff of protection (420 gold) (0, 0, D:4) a +0 rapier a +0 leather armour (2, 11, D:4) 7 stones (3, 11, D:4) a +0 giant club (12, 12, D:4) a +0 dagger (26, -24, D:4) 27 arrows (26, -18, D:4) 27 stones (35, -21, D:4) a +0 robe (37, -5, D:4) 14 stones (48, -5, D:4) a +0 quarterstaff (53, -31, D:4) a +0 scythe a +0 robe (61, -38, D:4) a +0 scale mail (61, 1, D:4) 24 stones (62, 12, D:4) a cursed -1 trident Level 5 of the Dungeon (0, 0, D:5) 23 stones (21, 13, D:5) a +0 giant club (21, 30, D:5) a +0 hand axe (22, 30, D:5) 10 stones (29, 18, D:5) 22 stones Level 6 of the Dungeon (4, 37, D:6) a +0 spear (5, 37, D:6) a +0 halberd of venom (15, 4, D:6) a +0 giant club (30, 46, D:6) 14 sling bullets (31, 43, D:6) 19 stones (32, 8, D:6) a +0 giant club (38, 46, D:6) a +1 falchion of slicing (50, 10, D:6) a +0 ring mail (52, 6, D:6) 13 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (10, -27, D:7) a +0 war axe (10, -23, D:7) a quokka corpse (skeletalised by now) (11, -28, D:7) an arrow (11, -27, D:7) an arrow (11, -26, D:7) a +0 shortbow (unseen) (12, -26, D:7) an arrow (13, -26, D:7) 2 arrows (15, -17, D:7) a +0 ring mail (17, -28, D:7) a killer bee corpse (17, -27, D:7) a +1 dagger of holy wrath a +0 robe (18, -36, D:7) 10 bolts (18, -26, D:7) an arrow the Ecumenical Temple