grindst0ne Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -5, D:1) a +0 club (5, -1, D:1) a +0 hand axe (8, -9, D:1) a +0 robe (16, -30, D:1) a +0 ring mail (27, -17, D:1) a +0 short sword (30, -24, D:1) a +0 dagger (36, -24, D:1) a +0 robe (39, 19, D:1) a stone (45, 19, D:1) a +0 club 3 stones (56, 12, D:1) a +0 helmet (58, -13, D:1) 30 stones (60, -21, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 22, D:2) 7 arrows (2, 9, D:2) 9 arrows (6, -8, D:2) a +0 mace (13, -6, D:2) a stone (13, -3, D:2) 4 stones (19, -10, D:2) a +0 ring mail (19, -9, D:2) 6 bolts (22, 16, D:2) a stone (24, 17, D:2) a stone (25, 12, D:2) a stone (25, 17, D:2) a stone (27, 17, D:2) 28 stones a +0 whip (35, 18, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, -6, D:3) 12 arrows (6, 1, D:3) 22 stones (8, 13, D:3) 19 bolts (17, -4, D:3) 22 arrows (18, -3, D:3) a +0 chain mail (19, -1, D:3) a +0 ring mail a +0 short sword (21, 0, D:3) a +0 ring mail (26, 15, D:3) 12 stones (28, 9, D:3) a +0 hand axe (33, 2, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (6, 1, D:4) a +0 ring mail (12, 0, D:4) a +0 leather armour (28, -7, D:4) 18 sling bullets (46, -5, D:4) a +0 dagger a +0 robe a +1 trident of freezing a +0 leather armour a +0 dagger a +0 robe a cursed +0 buckler a +0 dagger a +0 robe (50, -6, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar (23, -36, D:5) 5 scrolls of teleportation a +0 short sword (27, -5, D:5) a scroll of teleportation (31, -8, D:5) a +0 leather armour (47, -17, D:5) a +0 club (51, -27, D:5) 9 arrows (58, 6, D:5) 12 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (2, -19, D:6) the +1 leather armour of Cowardice {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. a +0 chain mail (5, -11, D:6) a +0 club (29, 2, D:6) a +0 leather armour a +0 flail a +0 short sword a +1 dagger of draining a +0 robe a +0 dagger a +0 robe (31, 2, D:6) a +0 falchion a +0 leather armour (34, -35, D:6) 12 arrows (39, -24, D:6) an uncursed ring of teleportation (46, -7, D:6) an arrow (47, -7, D:6) an arrow (49, -7, D:6) a +0 shortbow of flaming 18 arrows Level 7 of the Dungeon (3, 2, D:7) a +0 club a +0 ring mail a +0 whip a +0 dagger a +0 robe (10, 44, D:7) a +0 mace (10, 45, D:7) a +0 scale mail (15, -1, D:7) 15 stones (15, 47, D:7) 13 stones (16, 47, D:7) a +0 scale mail (16, 49, D:7) 21 stones (22, 33, D:7) a +0 ring mail (23, 44, D:7) 2 potions of degeneration a -2 ring of intelligence (31, 43, D:7) a +0 battleaxe of pain a +0 chain mail (32, 36, D:7) 26 sling bullets (32, 44, D:7) a +0 flail 2 exploding tomahawks (36, 40, D:7) 23 arrows Level 8 of the Dungeon (0, 0, D:8) a scroll of teleportation (2, -44, D:8) the +8 war axe of Descent {drain, rElec Int+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. The Shining One disapproves of the use of such an item. (35, -9, D:8) a +3 leather armour of poison resistance a +0 hunting sling 13 sling bullets a +1 quarterstaff of holy wrath (35, -7, D:8) a sling bullet (36, -6, D:8) a sling bullet (36, -5, D:8) a sling bullet (36, -3, D:8) a sling bullet (45, -42, D:8) 18 sling bullets (53, -33, D:8) a +0 scale mail a +0 mace (54, -48, D:8) a +0 pair of gloves (54, -37, D:8) a +0 hunting sling (54, -33, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 robe Level 9 of the Dungeon (0, 29, D:9) a +0 hand axe (1, 28, D:9) a +0 hand axe (1, 30, D:9) a +0 hand axe (2, 29, D:9) a cursed -1 hand axe (7, -1, D:9) a Necronomicon (7, 20, D:9) 15 stones (24, -11, D:9) 4 tomahawks of returning (24, -9, D:9) a +0 mace (27, 5, D:9) a +0 dagger a +0 robe (28, 5, D:9) a +0 dagger a +0 leather armour a +0 short sword a +0 scale mail (29, 7, D:9) a +0 shortbow 17 arrows (30, -8, D:9) a +0 dagger a +0 ring mail (30, 5, D:9) a +0 trident a +1 leather armour of fire resistance an arrow (34, 9, D:9) a +0 giant club a cursed -3 giant club (37, 31, D:9) a potion of haste (46, -1, D:9) a potion of lignification Level 10 of the Dungeon (0, 0, D:10) a +0 rapier (0, 14, D:10) the +2 dagger "Viruxun" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (0, 15, D:10) 18 stones (1, 16, D:10) a +0 hand axe (18, 19, D:10) a +0 shortbow 20 arrows (19, 20, D:10) an arrow (19, 22, D:10) an arrow (26, 28, D:10) 3 stones a +0 dagger 6 poisoned needles a +0 blowgun (26, 29, D:10) a +0 short sword (26, 30, D:10) a +0 whip (27, 28, D:10) 3 poisoned needles a +0 blowgun (27, 40, D:10) 21 stones (36, 14, D:10) 12 sling bullets (40, 23, D:10) 25 arrows (42, 30, D:10) a wand of random effects (30) (43, -6, D:10) 25 arrows (52, 17, D:10) a +0 hat of magic resistance Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe (3, -10, D:11) a +0 dagger (3, -2, D:11) a +0 plate armour (6, -17, D:11) a +0 club (9, -2, D:11) a potion of haste (14, -6, D:11) 4 large rocks (14, -3, D:11) a +0 hand axe a +0 club (15, -6, D:11) 2 large rocks (15, -4, D:11) 3 large rocks a +0 falchion (15, -3, D:11) a +0 mace a cursed +0 mace a +0 leather armour a +0 dagger a +0 robe (16, -3, D:11) a +0 mace 8 tomahawks of returning a +0 chain mail a +0 hand axe (18, -7, D:11) a +0 short sword a +0 plate armour (18, -6, D:11) a +0 battleaxe a +0 plate armour (20, -14, D:11) a +0 robe (39, -21, D:11) a +0 helmet (41, 4, D:11) a +0 chain mail (44, 8, D:11) a crystal ball of energy (47, 9, D:11) a +0 giant spiked club a +0 giant club (48, -23, D:11) an uncursed amulet of guardian spirit (50, -22, D:11) a +0 leather armour (50, 14, D:11) 17 arrows (53, -17, D:11) a +0 cloak (59, -10, D:11) a +0 trident Level 12 of the Dungeon [Shop] Jaeczar's Antique Armour Emporium a cursed +0 ring mail (28 gold) a +0 scale mail (112 gold) a +0 leather armour (56 gold) a +0 chain mail (126 gold) a +0 scale mail (112 gold) a +0 scale mail (112 gold) a +0 scale mail (112 gold) a +0 leather armour (56 gold) a +0 leather armour (56 gold) (0, 0, D:12) a +0 scale mail (5, -10, D:12) a +0 giant club a +0 giant club (13, 9, D:12) 17 bolts (15, 13, D:12) 7 tomahawks (19, -2, D:12) a +0 club (20, -32, D:12) a +0 hand axe (20, -3, D:12) a +0 dagger a +0 robe (20, -2, D:12) a +2 mace of holy wrath a +0 ring mail (21, -1, D:12) a +0 dagger a +0 chain mail (39, -23, D:12) a scroll of teleportation (39, -6, D:12) a +0 cloak (41, 9, D:12) a +0 quarterstaff of freezing a +2 robe of cold resistance (48, -23, D:12) a +0 whip a +0 leather armour a +0 mace a +0 ring mail a +2 mace of protection (49, -23, D:12) a +4 short sword a +0 plate armour (53, -15, D:12) an arrow (53, -14, D:12) an arrow (54, -22, D:12) 19 stones (54, -21, D:12) a +0 shortbow 13 arrows (54, -19, D:12) an arrow (54, -18, D:12) 2 arrows (54, -17, D:12) an arrow (54, -16, D:12) an arrow (55, -1, D:12) a +0 troll leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 arrows (1, 17, Lair:1) a scroll of torment an uncursed ring of ice a +2 demon blade of electrocution a scroll of random uselessness an uncursed amulet of guardian spirit (8, 27, Lair:1) 20 stones (9, 32, Lair:1) the +5 whip "Zimoas" {speed, Str+6 SInv} Attacks with this weapon are significantly faster. It affects your strength (+6). It lets you see invisible. (18, 8, Lair:1) the +8 great sword "Imp's Foe" {chaos, *Contam MR+ MP+9 Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. The Shining One disapproves of the use of such an item. (20, 17, Lair:1) a +0 large shield (28, 31, Lair:1) an uncursed staff of death (31, -7, Lair:1) the +6 falchion "Ultimatum" {protect, rElec rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It insulates you from electricity. (46, 0, Lair:1) a book of Cantrips (49, 11, Lair:1) 17 stones (57, -14, Lair:1) a +0 glaive (57, 35, Lair:1) a +0 long sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier (3, -16, Lair:2) 10 stones (28, -24, Lair:2) 10 stones (29, -28, Lair:2) a +0 morningstar (50, 23, Lair:2) a +0 trident (51, -11, Lair:2) 20 stones (52, 21, Lair:2) a +0 dire flail Level 3 of the Lair of Beasts (1, 0, Lair:3) a book of Summonings a book of Beasts a Young Poisoner's Handbook the Disquisition on Ashen Weightlessness Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Lightning Spire Summoning/Air 4 c - Petrify Transmutation/Earth 4 d - Tornado Air 9 a book of Cantrips a book of Changes a manual of Stealth (14, -31, Lair:3) 26 bolts (20, -12, Lair:3) an uncursed staff of summoning (28, -20, Lair:3) a +0 short sword (29, 9, Lair:3) a wand of random effects (19) (31, -24, Lair:3) 17 arrows (36, -24, Lair:3) a +0 quarterstaff (45, -11, Lair:3) a potion of degeneration (49, -25, Lair:3) a potion of haste (49, 9, Lair:3) a +0 falchion (51, 17, Lair:3) a +0 ring mail (54, -10, Lair:3) 24 bolts (58, -24, Lair:3) a +0 scale mail (58, -6, Lair:3) a +0 cloak (58, 18, Lair:3) a +0 spear (59, -7, Lair:3) a scroll of teleportation (59, 4, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 17 stones (6, 42, Lair:4) a +0 club (6, 50, Lair:4) a +0 buckler (7, 45, Lair:4) a +0 pair of boots (21, 15, Lair:4) a cursed +0 hunting sling (26, 7, Lair:4) a +0 robe (34, 9, Lair:4) a +0 leather armour (40, 1, Lair:4) a +0 chain mail (41, 7, Lair:4) 2 scrolls of noise Level 5 of the Lair of Beasts (0, 0, Lair:5) 17 arrows (3, -23, Lair:5) a +0 arbalest (4, 12, Lair:5) 7 scrolls of immolation (6, -11, Lair:5) a +0 scimitar (10, 16, Lair:5) a +0 chain mail (12, 9, Lair:5) a book of Callings a book of Conjurations (15, -21, Lair:5) a potion of lignification (16, 2, Lair:5) a +0 shield (21, -15, Lair:5) 25 bolts (21, -12, Lair:5) a scroll of blinking (25, -6, Lair:5) a cursed -3 great sword (34, -15, Lair:5) a +0 ring mail (35, -3, Lair:5) a +0 pair of boots Level 6 of the Lair of Beasts (0, 0, Lair:6) a lightning rod (inert) (0, 1, Lair:6) a manual of Transmutations (0, 2, Lair:6) a ration (0, 3, Lair:6) a scroll of identify (1, 0, Lair:6) a scroll of identify (1, 3, Lair:6) a wand of flame (13) (2, 0, Lair:6) a sack of spiders (2, 3, Lair:6) 8 gold pieces (2, 20, Lair:6) 16 stones (3, 0, Lair:6) the +0 robe of the Yeti {rElec rF+ rCorr Stlth-} It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. It makes you less stealthy. (3, 1, Lair:6) 36 gold pieces (3, 2, Lair:6) a wand of paralysis (15) (3, 3, Lair:6) an uncursed staff of conjuration (5, 2, Lair:6) a water moccasin corpse (7, 2, Lair:6) a komodo dragon corpse (8, 2, Lair:6) a crocodile corpse (15, 5, Lair:6) a crocodile skeleton (16, 30, Lair:6) 2 inedible chunks of flesh (24, 18, Lair:6) a +0 dagger (27, -1, Lair:6) a wyvern skeleton