greprep Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 0, D:1) a +0 dagger (10, 43, D:1) 11 poisoned needles (20, 15, D:1) a +0 club (29, 15, D:1) a +0 whip (31, 5, D:1) 29 stones (36, 35, D:1) an uncursed amulet of magic regeneration a +2 dagger of venom (36, 36, D:1) a +0 dagger a +0 dagger (40, 16, D:1) 14 arrows (40, 34, D:1) a +0 chain mail (41, 22, D:1) a +0 leather armour (47, 11, D:1) a +0 club (51, 20, D:1) a +0 club (56, 16, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of draining (8, 30, D:2) 20 stones (9, 36, D:2) a +0 dagger (11, 36, D:2) a stone (12, 38, D:2) a +0 hunting sling 24 stones (24, -7, D:2) a +0 club (27, 47, D:2) 23 stones (29, 13, D:2) a +0 helmet (29, 35, D:2) a +0 ring mail (29, 40, D:2) 15 bolts (30, -7, D:2) a +0 mace (36, -6, D:2) a +0 dagger (41, -7, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, -22, D:3) 9 poisoned needles (2, -12, D:3) a +0 robe (5, -14, D:3) 22 bolts (9, -31, D:3) a +0 hand axe a +0 leather armour (9, -29, D:3) a +0 morningstar (9, -13, D:3) a +0 robe (10, -31, D:3) a +0 flail a +0 mace a +0 leather armour (10, -30, D:3) a +1 flail of holy wrath (10, 6, D:3) a +0 short sword 5 tomahawks (11, -29, D:3) a +0 leather armour a +1 mace of draining (12, 5, D:3) a +0 whip (12, 6, D:3) a +0 club a +0 hunting sling 11 stones (12, 7, D:3) a +0 dagger of venom a stone (12, 8, D:3) a stone (12, 13, D:3) a stone (14, 9, D:3) a stone (16, 8, D:3) a stone (17, -23, D:3) 23 arrows (18, -2, D:3) a +0 ring mail (18, 8, D:3) 2 stones (19, -31, D:3) a +1 dagger of electrocution (19, -25, D:3) a +0 club (21, -32, D:3) 8 stones (31, -22, D:3) 19 arrows (33, -13, D:3) a +0 quarterstaff (36, -4, D:3) 19 stones (37, -35, D:3) a +0 hand axe (49, -37, D:3) 18 poisoned needles (49, -28, D:3) 2 stones (49, -27, D:3) a stone (52, -8, D:3) 27 arrows Level 4 of the Dungeon [Shop] Kuzy's Distillery a potion of heal wounds (65 gold) a potion of curing (39 gold) 2 potions of ambrosia (208 gold) 2 potions of ambrosia (208 gold) 2 potions of mutation (208 gold) a potion of heal wounds (65 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of cancellation (104 gold) a potion of magic (104 gold) (0, 0, D:4) a +0 robe (4, 12, D:4) a +0 giant spiked club (7, -18, D:4) the +2 hand crossbow of Ash {elec, -Tele +Inv rN+ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. (7, 17, D:4) a +0 dagger (11, 8, D:4) a +0 club (12, 8, D:4) a +0 robe a +0 dagger (13, -5, D:4) a +0 giant club (24, 25, D:4) 20 stones (32, 6, D:4) 25 arrows (38, 8, D:4) 23 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a cursed +0 robe (4, -2, D:5) a +0 dagger a +0 robe (5, -4, D:5) a +0 leather armour (6, -2, D:5) a +0 dagger a +0 robe (10, 0, D:5) a +0 war axe (33, -3, D:5) 2 tomahawks (34, -4, D:5) a +0 dagger a +0 robe (34, -3, D:5) a +0 club (35, -3, D:5) a +0 dagger a +0 robe (38, 28, D:5) a +3 short sword a +3 leather armour of cold resistance (39, 28, D:5) a cursed -3 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (17, 12, D:6) a cursed +0 blowgun (40, 33, D:6) a +0 war axe a +0 whip a +0 chain mail an orc corpse (41, 33, D:6) a +0 whip an orc skeleton (41, 34, D:6) a cursed -2 trident the Ecumenical Temple