greenice Level 1 of the Dungeon (0, 0, D:1) 14 poisoned needles (1, -14, D:1) a +0 whip (11, 2, D:1) 14 stones (14, -2, D:1) 12 sling bullets (16, 5, D:1) 20 stones (17, -19, D:1) a +0 club (21, 1, D:1) a +0 robe (24, -22, D:1) a +1 dagger of protection (42, 10, D:1) 13 stones (43, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (12, 1, D:2) a +0 ring mail (14, -1, D:2) 25 sling bullets (19, -12, D:2) 21 stones (22, -34, D:2) a +0 club (33, -32, D:2) 12 arrows (37, -15, D:2) a +0 ring mail (39, -36, D:2) a cursed +0 chain mail (41, -23, D:2) a +0 club a +0 hunting sling 17 stones (42, -35, D:2) a +0 ring mail (44, -23, D:2) 2 stones (44, -19, D:2) a +0 spear (45, -24, D:2) a stone (46, -29, D:2) a +0 dagger (46, -26, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (1, 13, D:3) 22 stones (6, 12, D:3) 19 arrows (11, -26, D:3) a +0 dagger (11, 21, D:3) a +0 club (34, 3, D:3) 7 poisoned needles (34, 8, D:3) a +0 scale mail (36, -1, D:3) 8 javelins (36, 19, D:3) a +0 ring mail (43, 0, D:3) 21 bolts (56, 9, D:3) a +0 flail Level 4 of the Dungeon [Shop] Dysiwn's Distillery a potion of might (40 gold) a potion of curing (30 gold) a potion of lignification (30 gold) a potion of flight (30 gold) a potion of heal wounds (50 gold) a potion of might (40 gold) a potion of might (40 gold) a potion of haste (100 gold) 2 potions of heal wounds (100 gold) a potion of heal wounds (50 gold) a potion of haste (100 gold) (2, 0, D:4) a cursed -3 dagger a +0 robe a +0 dagger (3, 0, D:4) a +0 robe a +0 dagger (7, 28, D:4) a tomahawk (8, 25, D:4) a +0 club (9, 0, D:4) a tomahawk (11, -1, D:4) a tomahawk (11, 0, D:4) a tomahawk (12, -2, D:4) a tomahawk (12, 0, D:4) a tomahawk (29, 32, D:4) 2 potions of degeneration (38, 8, D:4) 11 bolts (39, -9, D:4) a +0 dagger of draining (53, 11, D:4) 18 stones Level 5 of the Dungeon [Shop] Zaiq's Weapon Shoppe the +7 falchion of Expedience {freeze, +Inv Str-2 Int+3} (678 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+3). It lets you turn invisible. a +0 flail (42 gold) a +0 blowgun (30 gold) a +0 rapier (48 gold) a +2 long sword of flaming (219 gold) a +0 hand axe (36 gold) the +9 falchion "Ymimeq" {pain, Str+4 Dex+4} (915 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). a +0 club (12 gold) a +0 spear (36 gold) a +0 morningstar (48 gold) (0, 0, D:5) a +0 short sword (8, -22, D:5) 20 stones (12, -1, D:5) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (12, 0, D:5) a +0 club a +0 ring mail (16, -25, D:5) a jackal corpse (skeletalised by now) (16, -23, D:5) a +0 plate armour (16, -2, D:5) a +0 ring mail (18, -17, D:5) a +0 leather armour (19, -2, D:5) a +0 mace a +0 leather armour (21, -16, D:5) a wand of random effects (22) a +0 pair of gloves (21, -15, D:5) an adder corpse (skeletalised by now) (28, 3, D:5) a cursed -3 dagger a +0 scale mail (29, -18, D:5) a +0 dagger a +0 robe (29, -17, D:5) a cursed -1 club a +0 leather armour (30, -18, D:5) a +0 mace a +0 scale mail a +0 flail a cursed +0 scale mail an orc corpse (skeletalised by now) (31, -21, D:5) 27 sling bullets (37, -32, D:5) a +0 war axe (39, -5, D:5) a +0 leather armour (43, -7, D:5) a +0 war axe a +0 dagger (43, -6, D:5) a +0 hand axe a +0 scale mail (45, -25, D:5) a +0 morningstar the Ecumenical Temple