graymark Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 15, D:1) a +0 ring mail (8, -1, D:1) a +0 robe (46, 17, D:1) a +0 club (49, 13, D:1) a +0 whip (51, 20, D:1) a +0 plate armour (54, 28, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 2 gold pieces (2, 1, D:2) a +0 long sword (11, 4, D:2) a bat corpse (skeletalised by now) (14, -6, D:2) an adder corpse (skeletalised by now) (41, 9, D:2) a jackal corpse (skeletalised by now) (42, 15, D:2) a +0 dagger (42, 19, D:2) a +0 club a ball python corpse (skeletalised by now) (44, 31, D:2) a ball python corpse