graymark the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +0 Sword of Power the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +6 shillelagh "Devastator" {shatter} the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of conjuration (67, 1, D) an uncursed staff of wizardry (69, 1, D) the +10 shortbow of Qujarep {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (61, 9, D) a +5 hunting sling of flaming (70, 9, D) a +5 blowgun (62, 10, D) a cursed -2 ring of dexterity (70, 10, D) a +3 hunting sling of freezing (62, 12, D) a +1 shortbow of velocity (70, 12, D) a +0 club (unseen) (71, 12, D) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (72, 12, D) a +0 whip (unseen) (72, 13, D) a +0 club (62, 17, D) an uncursed staff of poison (64, 17, D) an uncursed staff of poison (62, 18, D) a +3 plate armour of positive energy (64, 18, D) a +2 robe (72, 18, D) a cursed staff of power (73, 18, D) a +2 halberd of venom (63, 19, D) the cursed ring of Feoloxo {+Inv rElec rPois AC-2 Int-3} [ring of protection] It affects your AC (-2). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (72, 19, D) a +0 trident (unseen) (73, 19, D) a +0 trident (unseen) (69, 20, D) a +4 falchion of electrocution (71, 20, D) a +0 trident (unseen) (72, 20, D) an uncursed staff of cold a +0 shortbow 9 arrows (63, 22, D) a +3 antimagic falchion (61, 27, D) an uncursed staff of air (63, 27, D) the ring of Alah {rPois rC- Int+2 Dex+5} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from poison. (64, 27, D) a +4 spear (65, 27, D) a +3 ring mail of poison resistance (72, 27, D) the +2 leather armour "Neytran" {rPois Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (62, 28, D) the +3 leather armour of Weirdness {-Cast rN+++ rCorr} It renders you almost immune to negative energy. It prevents spellcasting. It protects you from acid and corrosion. (64, 28, D) a +2 short sword of speed (71, 28, D) an uncursed staff of power (72, 28, D) a +3 flail of protection (73, 28, D) the cursed +0 blowgun of the Gloaming {evade, rC+ Str+6} It affects your evasion (+5 to EV). It affects your strength (+6). It protects you from cold. It has a curse placed upon it. (63, 30, D) a +0 trident a +0 robe (62, 31, D) a +0 mace a +0 robe (64, 31, D) a necrophage corpse (71, 32, D) a necrophage corpse (skeletalised by now) (49, 37, D) a phantom mirror (50, 37, D) a +0 rapier (51, 37, D) an uncursed staff of power (52, 37, D) a +0 pair of boots of stealth (60, 37, D) a +3 ring of slaying (63, 37, D) an uncursed ring of protection from fire (69, 37, D) a +3 leather armour of cold resistance (70, 37, D) the +6 hand axe "Camathas" {speed, rF- MR+ SInv Stlth+} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (72, 37, D) the +3 longbow "Grim" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (73, 37, D) a +0 glaive (50, 38, D) a +2 rapier of freezing (51, 38, D) a book of Conjurations (52, 38, D) an uncursed staff of poison (53, 38, D) an ornate deck of changes (60, 38, D) the +0 buckler "Weeplamm" {rElec Dex+2 Slay-2 Stlth+} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It makes you more stealthy. (61, 38, D) the +5 ring mail of Vanity {rF+++ rN+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It renders you almost immune to fire. It protects you from negative energy. (63, 38, D) a plain deck of summoning (71, 38, D) a +2 hand axe of freezing (72, 38, D) a stone of tremors (73, 38, D) a +5 plate armour a +3 shield a +3 large shield a +0 shield a +0 scale mail (59, 39, D) the +5 long sword "Guasio" {vamp, rN+ Str+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5). It protects you from negative energy. (47, 42, D) a +0 spear (62, 42, D) a water moccasin corpse (68, 42, D) a +3 quarterstaff of draining a cursed +0 robe an adder corpse an adder corpse (60, 43, D) a hippogriff corpse (61, 43, D) a +4 antimagic scimitar a +4 antimagic double sword (67, 43, D) a +5 antimagic scimitar (69, 43, D) a +0 scimitar (unseen) (60, 44, D) a basilisk corpse (62, 44, D) an iguana corpse (68, 44, D) an adder corpse (50, 45, D) the cursed +1 dagger of Trauma {venom, +Inv rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (unseen) (51, 45, D) a +2 antimagic quarterstaff (52, 45, D) a +1 trident of protection (unseen)