graymark the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +7 shield of Ashenzari's Regard {-Tele +Inv rElec MP-9 Str+3} It affects your strength (+3). It insulates you from electricity. It affects your magic capacity (-9). It lets you turn invisible. It prevents most forms of teleportation. (67, 1, D) a book of Ice (68, 1, D) an uncursed staff of poison (69, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the Compendium of Dark Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Irradiate Conjuration/Transmutation 5 f - Dispel Undead Necromancy 5 (73, 2, D) a book of Summonings (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +0 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (62, 10, D) a +2 short sword of freezing (70, 10, D) a +3 long sword of slicing (72, 10, D) a +3 shortbow of velocity (61, 17, D) 2 potions of might (62, 17, D) a +2 longbow of flaming (63, 17, D) an uncursed staff of conjuration (64, 17, D) a +1 great mace of protection (71, 17, D) a +3 broad axe of chopping (62, 18, D) a +2 broad axe of chopping (63, 18, D) the +0 robe of the Sailor {Regen+} It increases your rate of regeneration. (64, 18, D) an uncursed staff of conjuration (71, 18, D) an uncursed ring of teleport control (72, 18, D) a +2 plate armour of fire resistance (73, 18, D) a -1 rod of destruction (13/13) a book of the Dragon (71, 23, D) a +0 rapier a +0 robe a +0 buckler (72, 23, D) a +0 quarterstaff a +0 robe (71, 24, D) a cursed -1 short sword a +0 robe (71, 27, D) a crystal ball of energy (72, 27, D) an uncursed staff of death (73, 27, D) a plain deck of changes (71, 28, D) the cursed +0 shortbow of Yclud {venom, rPois rC+ Str+4 Int-2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (-2). It protects you from cold. It protects you from poison. It has a curse placed upon it. (73, 28, D) an ornate deck of changes (71, 31, D) the +8 shortbow of Hospitality {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3).