Dungeon Crawl Stone Soup version 0.35-a0-173-gceab387b16 (webtiles) character file. Game seed: 12315774155040540384 766 graki42 the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on Mar 6, 2026. Was an Initiate of Vehumet. Slain by an ice beast (3 damage) ... on level 5 of the Dungeon. The game lasted 00:11:48 (3888 turns). graki42 the Conjurer (Octopode Conjurer) Turns: 3888, Time: 00:11:48 Health: -2/41 AC: 1 Str: 6 XL: 7 Next: 82% Magic: 5/23 EV: 12 Int: 23 God: Vehumet [......] Gold: 256 SH: 0 Dex: 10 Spells: 4/15 levels left rFire . . . (100%) d - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) b - ring of magical power rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) c - quill talisman %: no passive effects @: quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 256 gold pieces. Inventory: Hand Weapons a - a +0 short sword Missiles e - 2 throwing nets Magical Staves d - a staff of conjuration (weapon) Jewellery b - a ring of magical power (worn) Talismans c - a quill talisman (worn) Wands e - a wand of paralysis (2) Scrolls c - a scroll of blinking {unknown} d - 7 scrolls of teleportation {unknown} e - a scroll of torment {unknown} h - a scroll of fear {unknown} j - 3 scrolls of identify {unknown} k - 2 scrolls of noise {unknown} m - a scroll of poison {unknown} q - a scroll of vulnerability {unknown} Potions g - a potion of magic f - 5 potions of curing {unknown} l - a potion of lignification {unknown} n - 2 potions of heal wounds {unknown} o - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 4.7 Spellcasting + Level 6.1 Conjurations + Level 2.2 Translocations + Level 2.5 Alchemy + Level 2.9 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 16% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 2% 1 Grave Claw Necr 10% 2d7 14% 2 Ozocubu's Armour Ice 5% N/A 28% 3 Vampiric Draining Necr 5% 2d6 28% 3 Dispel Undead Necr 5% 3d7 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 83% to hit) You feel a surge of power! You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the clockroach! The clockroach is warded from harm. The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the clockroach. The clockroach is warded from harm. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (water, 83% to hit) You feel a surge of power! You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast barely misses you. The searing ray hits the ice beast! The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (water, almost dead, 83% to hit) You feel a surge of power! You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. You die... ##<. ##.#..#... #..5 #....._.. ##.÷. #.....#. . #...Y ......# h. #..B. #.#...# ... ....... #.....#.... ....... ###.≈≈≈.†# .. ........ #...≈@Y####.# ........ ##..≈≈≈..#..# ........ #...B......#........# ###..)..)....#......... ##.$....#............. # .........##.#........ . .....?..........# . ...>.......#.#.## .....B.B.###.#.o# You could see an ice beast and a clockroach (warded). Vanquished Creatures 2 water moccasins (D:5) An orc warrior (D:4) 2 ogres A scorpion (D:4) 2 bombardier beetles A hound (D:5) A drude (D:5) Natasha (D:3) 3 adders A shadow imp (D:3) 4 dart slugs A ribbon worm (D:3) 8 endoplasms 2 hobgoblins 2 jackals (D:4) 7 orcs 4 quokkas 3 ball pythons 2 frilled lizards 5 goblins 6 kobolds 2 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | graki42 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 309 | D:1 | Learned a level 2 spell: Searing Ray 976 | D:2 | You fall into a shaft and drop 2 floors! 1059 | D:4 | Encountered an orc warrior 1091 | D:4 | Encountered a scorpion 1126 | D:4 | Killed a scorpion 1127 | D:4 | Reached XP level 3. HP: 14/21 MP: 0/7 1127 | D:4 | Reached XP level 4. HP: 19/27 MP: 0/8 1403 | D:3 | Reached skill level 5 in Conjurations 1843 | D:2 | Reached XP level 5. HP: 21/31 MP: 10/10 2118 | D:2 | Found an iron altar of Okawaru. 2181 | D:3 | Encountered Natasha 2188 | D:3 | Killed Natasha 2301 | D:3 | Found a shimmering blue altar of Sif Muna. 2600 | D:3 | Reached skill level 1 in Shapeshifting 2844 | D:4 | Encountered an ogre 2851 | D:4 | Killed an ogre 2852 | D:4 | Reached XP level 6. HP: 36/36 MP: 12/12 2860 | D:4 | Learned a level 4 spell: Fulminant Prism 2865 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2958 | D:4 | Killed an orc warrior 2959 | D:4 | Reached skill level 1 in Alchemy 3293 | D:5 | Entered Level 5 of the Dungeon 3293 | D:5 | Encountered a water moccasin 3299 | D:5 | Killed a water moccasin 3300 | D:5 | Reached skill level 1 in Translocations 3300 | D:5 | Reached XP level 7. HP: 15/41 MP: 13/13 3700 | D:5 | Reached skill level 6 in Conjurations 3790 | D:5 | Found a staircase to the Ecumenical Temple. 3792 | D:5 | Found a statue of an orb of winter. 3793 | D:5 | Found a statue of an orb of winter. 3800 | Temple | Entered the Ecumenical Temple 3803 | Temple | Became a worshipper of Vehumet 3803 | Temple | Offered knowledge of Kiss of Death by Vehumet. 3838 | D:5 | Found a sacrificial altar of Ru. 3885 | D:5 | HP: 1/41 [ice beast (13)] 3888 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, grunt_decor_arrowhead, serial_park_tiny_pond D:2: layout_loops_ring, basic_altar D:3: layout_basic, mainiacjoe_overflow_alcove_2, st_stairs_6, uniq_natasha D:4: layout_basic, minmay_surrounded D:5: layout_cave_pools, nicolae_ru_balanced_heart_vs_power, minmay_temple_entry_slanted, roderic_roman_lattice Temple: sentei_temple_godly_chess Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Spellcasting | 3 4 | 4.7 Conjurations | 5 6 | 6.1 Shapeshifting | 1 2 | 2.9 Alchemy | 1 2 | 2.5 Translocations | 1 2 | 2.2 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 13 | 46 | || 59 Melee: Short sword | 13 | 27 | || 40 Constrict | 3 | 12 | || 15 Tentacles | 2 | 9 | || 11 Staff | | 19 | || 19 Cast: Magic Dart | 11 | 7 | 6 || 24 Searing Ray | 3 | 12 | 13 || 28 Stab: Sleeping | | 8 | || 8 Armour: None | 3 | 18 | 8 || 29 Dodge: Dodged | 14 | 24 | 7 || 45 Form: Quill | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3897 | 3817 | 80 | 194 | 2989 | 6 | 649.5 | Dungeon | 3889 | 3809 | 80 | 194 | 2989 | 5 | 777.8 | Temple | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 942 daAuts D:1: 941 daAuts D:3: 884 daAuts D:2: 645 daAuts D:5: 476 daAuts Temple: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 38113 | 15 | 3 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++-------