godfroggy the Dungeon (2, 9, D) a +0 scale mail a +0 shield a +0 war axe (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +3 battleaxe of flaming (49, 1, D) a wand of heal wounds (8/9) (49, 4, D) a +0 war axe (unseen) (49, 5, D) a +1 mace of draining (unseen) (49, 6, D) the cursed +1 mace of Qecynam {crush, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It has a curse placed upon it. (unseen) (49, 24, D) the cursed +0 glaive of Dim Light {drain, *Corrode rElec Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (49, 36, D) a +0 long sword (50, 1, D) a +4 rod of shadows (14/14) (50, 4, D) an apis corpse (50, 24, D) an uncursed staff of wizardry (50, 25, D) Duexta's Volume of Enchantment and Evil Rites Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Tukima's Dance Hexes 3 d - Vampiric Draining Necromancy 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Agony Necromancy 5 (50, 36, D) an uncursed staff of earth (50, 40, D) a +0 arbalest 11 bolts a +3 great sword a +0 chain mail (50, 41, D) a +1 quarterstaff of speed (unseen) (50, 42, D) the +1 flail "Undertaker" {freeze, rElec Int-5 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (unseen) (51, 1, D) a +0 quarterstaff (51, 5, D) a +2 antimagic war axe (unseen) (51, 16, D) an uncursed staff of power a +0 robe a human corpse (51, 24, D) a +3 battleaxe of chopping (51, 25, D) a book of Enchantments (51, 30, D) a hell hound corpse (skeletalised by now) (51, 36, D) an uncursed staff of air (51, 37, D) a crystal ball of energy (51, 40, D) a +0 great mace a +0 chain mail (51, 41, D) a bolt (51, 43, D) a bolt (52, 0, D) a +0 bardiche of flaming (52, 1, D) the Handbook of the Blaze Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (52, 12, D) a +1 mace of holy wrath (52, 16, D) a +0 trident (52, 18, D) a +0 war axe (52, 24, D) an uncursed amulet of faith (52, 25, D) a +2 short sword of electrocution (52, 36, D) a +0 war axe (52, 37, D) a fan of gales (52, 39, D) a +5 vampiric halberd a +0 plate armour a human corpse (skeletalised by now) (52, 40, D) a +0 war axe a +0 chain mail (52, 41, D) a +3 war axe (unseen) (53, 0, D) a +0 spear (53, 1, D) a sack of spiders (53, 12, D) the +3 ring mail of the Komtur {rPois} It protects you from poison. (53, 13, D) a +0 dagger (53, 17, D) a +0 battleaxe (53, 19, D) a +1 dagger of venom (53, 24, D) a +2 chain mail of poison resistance (53, 25, D) the +6 rapier of the Curious Runes {pain, rF+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. The Shining One disapproves of the use of such an item. (53, 36, D) a +0 dire flail (53, 37, D) a book of Party Tricks (54, 12, D) the Grimoire of Dark Summoning Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 f - Death Channel Necromancy 6 (54, 24, D) a +3 chain mail of cold resistance (54, 25, D) an uncursed staff of cold (54, 36, D) a +0 large shield (55, 0, D) a disc of storms (55, 1, D) a crystal ball of energy (55, 13, D) the +4 ring mail of the King of the Hill {rC- rN+ MR++ MP+9} It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (55, 24, D) a +2 buckler of poison resistance (59, 37, D) a crystal ball of energy (60, 2, D) a +0 dagger (unseen) (60, 36, D) a +0 ring mail of poison resistance (61, 0, D) a disc of storms (61, 2, D) a +0 dagger a +0 leather armour (61, 8, D) a disc of storms (61, 12, D) an uncursed staff of conjuration (61, 16, D) a +2 leather armour of magic resistance (61, 40, D) a +3 broad axe a +0 chain mail (61, 42, D) a +3 short sword of protection a cursed +0 robe an uncursed amulet of guardian spirit the +1 steam dragon scales of Pathos {rF+ Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. (62, 0, D) a Young Poisoner's Handbook (62, 1, D) a +2 vampiric glaive a +0 short sword (62, 17, D) a +2 hand axe of freezing (62, 21, D) a +5 dire flail of holy wrath (62, 26, D) an uncursed staff of fire (62, 27, D) a +0 mace (62, 36, D) a disc of storms (62, 40, D) a +2 dagger of speed a +0 robe (62, 42, D) the +5 dagger of the Last Ghosts {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +0 robe (63, 8, D) an uncursed staff of cold (63, 16, D) a +2 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed amulet of magic regeneration a +0 long sword (63, 17, D) a fan of gales (63, 21, D) a +0 short sword a +2 short sword of draining (63, 22, D) a +5 vampiric lajatang a cursed +0 short sword a +0 shortbow 12 arrows (63, 26, D) an uncursed staff of summoning (63, 30, D) a +0 glaive (63, 31, D) a +2 short sword of venom a +0 morningstar of crushing (63, 32, D) a +0 whip (unseen) (63, 36, D) a book of Spatial Translocations (63, 40, D) a +0 dagger a +0 robe (64, 16, D) a +1 centaur barding of fire resistance (64, 17, D) a +0 vampiric short sword (64, 22, D) the cursed +2 battleaxe of the Heavens {pain, +Rage rPois Int-4 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It affects your dexterity (+6). It protects you from poison. It lets you go berserk. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (64, 26, D) a +0 dagger (64, 27, D) a Fen Folio (64, 31, D) a +0 flail (still there?) an uncursed staff of cold (still there?) (65, 26, D) a book of Flames (65, 31, D) a cursed -1 morningstar (67, 0, D) a crystal ball of energy (68, 0, D) an uncursed staff of air (69, 0, D) a phantom mirror (69, 36, D) an uncursed staff of air (70, 9, D) a +0 dagger (70, 11, D) a +0 dagger a +0 robe a +0 buckler (70, 12, D) a +0 short sword a +0 robe a +0 buckler (70, 36, D) a book of Frost (70, 40, D) 2 large rocks a cursed -1 shortbow 19 arrows (71, 11, D) a +0 short sword a +0 robe (71, 16, D) a phantom mirror (71, 17, D) an uncursed staff of fire (71, 26, D) an uncursed staff of wizardry (71, 27, D) a Fen Folio (71, 37, D) a box of beasts (71, 39, D) an uncursed staff of earth a +0 arbalest 16 bolts (71, 40, D) a +0 shortbow 16 arrows (71, 41, D) 5 large rocks 3 arrows 3 bolts (71, 42, D) 2 bolts (71, 43, D) an arrow a large rock 3 bolts (72, 8, D) an uncursed staff of summoning (72, 9, D) a crystal ball of energy (72, 11, D) a +4 mace of holy wrath a +0 robe (72, 16, D) a +1 ring mail of poison resistance (72, 27, D) a crystal ball of energy (72, 31, D) a +2 war axe of draining a cursed +0 scale mail (72, 36, D) the +2 scale mail of Exturont {rElec Int+5 Dex+3 Stlth-} It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (72, 37, D) an uncursed staff of fire (72, 40, D) a +0 arbalest 8 bolts (72, 41, D) 5 large rocks a +0 arbalest (72, 42, D) a +2 broad axe of draining a +0 shortbow 5 arrows (72, 43, D) a large rock (73, 16, D) a +1 rapier of electrocution (73, 26, D) a +0 morningstar (73, 31, D) a cursed -3 spear a +0 robe (73, 37, D) a book of Battle (74, 1, D) a +5 demon blade a +5 double sword (74, 30, D) a +0 whip a +0 robe a +0 great sword a +0 plate armour (74, 31, D) a +0 battleaxe a +0 chain mail (75, 1, D) a phantom mirror