gobwax Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (0, 1, D:1) a +0 club (4, 6, D:1) a +0 club (8, 18, D:1) a +0 whip (9, -6, D:1) a +0 club (14, -25, D:1) a +0 club (19, -17, D:1) a +0 club (20, -28, D:1) 11 arrows (20, 17, D:1) 22 stones (24, 21, D:1) 25 arrows (24, 24, D:1) 4 javelins (25, -36, D:1) 17 stones (25, 12, D:1) a +0 spear (30, -11, D:1) a +0 club (44, -26, D:1) 19 stones (48, -24, D:1) a +0 ring mail Level 2 of the Dungeon (11, 8, D:2) a +0 short sword (21, 5, D:2) a +0 club (30, -11, D:2) a +0 club (30, -8, D:2) a stone (30, -7, D:2) a stone (32, -14, D:2) a stone (32, -7, D:2) a stone (32, -6, D:2) a stone (33, -15, D:2) 18 sling bullets (33, -5, D:2) a stone (34, -3, D:2) a +0 dagger a stone (36, -24, D:2) 18 sling bullets (41, -22, D:2) 14 stones (42, 11, D:2) a +0 hand axe (43, 6, D:2) a +0 hunting sling (49, -11, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 robe (7, 8, D:3) a +0 club (16, 10, D:3) 7 gold pieces (17, -4, D:3) 19 arrows (21, 10, D:3) 7 gold pieces (21, 11, D:3) 14 bolts Level 4 of the Dungeon [Shop] Lisizau's Weapon Emporium a +1 long sword of freezing (186 gold) a +3 battleaxe of electrocution (464 gold) the +5 long sword "Qutim" {flame, +Inv +Fly Str+3 Stlth-} (732 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you turn invisible. It lets you fly. It makes you less stealthy. the +4 halberd "Murmur" {flame, rPois MR- Str+4} (596 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. a +0 mace (42 gold) the +6 scythe of the Crushed Coins {pain, rPois rF+ Int+3} (868 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from fire. It protects you from poison. a +1 quarterstaff of protection (165 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) a +6 blowgun (483 gold) a +0 falchion (42 gold) a +5 hand crossbow of flaming (466 gold) a +0 trident of venom (86 gold) a +0 great sword (91 gold) a +0 club (14 gold) (0, 0, D:4) the +5 spear "Zigiaf" {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (5, 18, D:4) a giant cockroach corpse (9, -20, D:4) a +0 short sword (14, -16, D:4) a +0 chain mail (18, -23, D:4) a +0 lajatang (18, -4, D:4) a +0 long sword (19, -15, D:4) a +0 shield (22, 22, D:4) a royal jelly (26, -20, D:4) 15 bolts (28, -22, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (29, -22, D:4) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (30, -7, D:4) a quokka corpse (30, -6, D:4) a +0 ring mail (unseen) (33, -14, D:4) a +0 mace (44, -2, D:4) a +0 dagger