Dungeon Crawl Stone Soup version 0.25-a0-474-ga8a2ee3166 (webtiles) character file. Game seed: 9304924273861359153, levelgen mode: deterministic 0 glosham the Skirmisher (level 1, -2/18 HPs) Began as a Merfolk Abyssal Knight on Feb 6, 2020. Was a Follower of Lugonu. Slain by a large abomination (12 damage) ... on level 2 of the Abyss. The game lasted 00:01:54 (92 turns). glosham the Skirmisher (Merfolk Abyssal Knight) Turns: 92, Time: 00:01:54 Health: -2/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 80 SH: 0 Dex: 13 Spells: 0/0 levels left rFire + + . SeeInvis . d - staff of fire (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn e - ring of protection from fire MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 80 gold pieces. Inventory: Hand Weapons a - a +1 spear Armour b - a +0 leather armour (worn) Magical Staves d - a cursed staff of fire (weapon) Jewellery e - a ring of protection from fire (left hand) Comestibles c - a ration Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the Merfolk Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found 9 gold pieces. Found a corrupted altar of Lugonu. You see here 9 gold pieces. You now have 9 gold pieces. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Found 71 gold pieces. Found a weird jewelled staff. Found a peridot ring. You see here 56 gold pieces. You now have 65 gold pieces (gained 56). You see here a weird jewelled staff. d - a weird jewelled staff You see here a peridot ring. e - a peridot ring You see here 15 gold pieces. You now have 80 gold pieces (gained 15). e - a ring of protection from fire (left hand) A large abomination comes into view. It sticks to your hand! d - a cursed staff of fire (weapon) You hit the large abomination but do no damage. The large abomination hits you! You barely miss the large abomination. The large abomination hits you! Ouch! That really hurt! You die... # ##.. #.##......#. ### .. . .X ## ##......##..# . #. . #..#..#....# . .. .# #.##.##X###.# #....# ## ###.## # # #.## . ##.# . ###.## #@X## #### You could see a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Merfolk Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 71 | Abyss:2 | Noticed a large abomination 92 | Abyss:2 | Slain by a large abomination Levels and vault maps discovered: Abyss:2: guppyfry_abyss_exit_glass_guarded Action || total -------------------------++------- Melee: Staff || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: Abyss:2: guppyfry_abyss_exit_glass_guarded