Dungeon Crawl Stone Soup version 0.24.0-123-gd5b16e6ec5 (webtiles) character file. Game seed: 13080895470194089289, levelgen mode: deterministic 2 glosham the Skirmisher (level 1, 0/18 HPs) Began as a Mummy Abyssal Knight on Jan 13, 2020. Was an Initiate of Lugonu. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:05:22 (226 turns). glosham the Skirmisher (Mummy Abyssal Knight) Turns: 226, Time: 00:05:22 Health: 0/18 AC: 4 Str: 15 XL: 1 Next: 33% Magic: 2/2 EV: 10 Int: 11 God: Lugonu [......] Gold: 12 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . b - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . X - -1 ring mail (curse) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 broad axe b - a +1 hand axe (weapon) Missiles d - 18 stones (quivered) Armour c - a +0 leather armour X - a cursed -1 ring mail (worn) Skills: - Level 3.0 Fighting * Level 1.8 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The ball python constricts you. You escape the ball python's grasp. You hit the ball python. You kill the ball python! Lugonu accepts your kill. a - a +0 broad axe (weapon) You see here a ball python corpse. Found a dark potion. You see here a +0 club. A hobgoblin comes into view. The hobgoblin shouts! A kobold comes into view. The kobold shouts! You barely miss the hobgoblin. The hobgoblin hits you but does no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is lightly wounded. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin hits you. The hobgoblin moves out of view. You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. The kobold hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin shouts! b - a +1 hand axe (weapon) You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You completely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You die... #........# #.# ##.......# #. ##.....## ##...### ##....# #.##.# #†##.# #####)##.# #.@...##.# # ####g###..#.... ##...K.......# #.#.#.#.#.#.#.#.# #.............!.# #....#.#.#.#.#.#.#. ..#.................. #.#.#.#.#.#.#.#.#.# #................ You could see a hobgoblin and a kobold. Vanquished Creatures A goblin (D:1) A ball python (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Mummy Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 19 | Abyss:2 | Found a corrupted altar of Lugonu. 49 | Abyss:2 | Noticed a large abomination 53 | Abyss:2 | Noticed a sixfirhy 56 | Abyss:2 | Found a corrupted altar of Lugonu. 71 | Abyss:2 | Noticed a ynoxinul 92 | Abyss:2 | Noticed a smoke demon 95 | Abyss:2 | Noticed a smoke demon 96 | D:1 | Escaped the Abyss 226 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, chequers_serial_rivers_small_a, hex_large Action || total -------------------------++------- Melee: Broad axe || 11 Hand axe || 7 Invok: Depart the Abyss || 1 Use: Scroll || 1 Armor: Ring mail || 9 Dodge: Dodged || 7 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 75.3 Dungeon | 57.5 | 57.5 | 0.0 | 0.0 | 0.0 | 130.0 Abyss | 42.5 | 42.5 | 0.0 | 0.0 | 0.0 | 48.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, chequers_serial_rivers_small_a, hex_large