Dungeon Crawl Stone Soup version 0.24.0-123-gd5b16e6ec5 (webtiles) character file. Game seed: 4502523195731411215, levelgen mode: deterministic 11 glosham the Skirmisher (level 2, -1/24 HPs) Began as a Mummy Abyssal Knight on Dec 25, 2019. Was a Follower of Lugonu. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:07:29 (356 turns). glosham the Skirmisher (Mummy Abyssal Knight) Turns: 356, Time: 00:07:29 Health: -1/24 AC: 3 Str: 15 XL: 2 Next: 17% Magic: 3/3 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn A - ring of protection from fire MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) f - a +2 dagger of protection Missiles d - 8 poisoned darts (quivered) e - 35 stones Armour b - a +0 leather armour (worn) Jewellery A - a ring of protection from fire (left hand) Scrolls c - a scroll of enchant armour {unknown} Skills: - Level 3.0 Fighting * Level 2.3 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A rat comes into view. A rat comes into view. You see here a glowing dagger. f - a glowing dagger A goblin comes into view. The goblin shouts! The rat bites you. You hit the rat. You kill the rat! Lugonu accepts your kill. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hit the rat but do no damage. A rat comes into view. The rat closely misses you. You hit the rat but do no damage. You hit the goblin. The rat bites you. The goblin closely misses you. You hit the rat. The rat is moderately wounded. You barely miss the goblin. The rat misses you. The goblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The rat is moderately wounded. Your leather armour prevents you from hitting the goblin. The rat bites you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The rat barely misses you. You barely miss the rat. The rat is moderately wounded. The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin is heavily wounded. The goblin hits you. * * * LOW HITPOINT WARNING * * * You miss the goblin. The goblin is heavily wounded. The goblin hits you. You die... #...######...# #...######...# #...##..##...# ### #...##..##..### ..# #.............## ..# #.#........##..# ..# #........#.##..# ### ##.......#####..# ####..#.....##@##..## ##....##.....##g##...## ##..########...rr...†..# ...##########...g...#..# .####......####..####..# .# #........##...####..# .# ..............#..#..# ..#..........#.........# #............###......## You could see 2 goblins and 2 rats. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Mummy Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 25 | Abyss:1 | Noticed a large abomination 49 | Abyss:1 | Noticed a small abomination 54 | Abyss:1 | Noticed a spatial maelstrom 64 | Abyss:1 | Noticed a chaos spawn 125 | Abyss:1 | Noticed a small abomination 132 | Abyss:1 | Noticed a rakshasa 152 | Abyss:1 | Noticed a large abomination 157 | Abyss:1 | Noticed a starcursed mass 163 | D:1 | Escaped the Abyss 221 | D:1 | Reached skill level 2 in Axes 224 | D:1 | Reached * piety under Lugonu 246 | D:1 | Reached XP level 2. HP: 8/24 MP: 3/3 355 | D:1 | HP: 2/24 [goblin (2)] 356 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_rooms, hangedman_decor_growths, palyth_stone_intersect Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.3 Fighting | | 3.0 Armour | | 1.5 Dodging | | 0.7 Invocations | | 1.5 Action || total -------------------------++------- Melee: Hand axe || 40 Invok: Depart the Abyss || 1 Armor: Leather armour || 8 Dodge: Dodged || 22 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 178.0 Dungeon | 54.2 | 54.2 | 0.0 | 0.0 | 0.0 | 193.0 Abyss | 45.8 | 45.8 | 0.0 | 0.0 | 0.0 | 163.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_rooms, hangedman_decor_growths, palyth_stone_intersect