Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file. 2 glosham the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Berserker on Dec 18, 2018. Was a Follower of Trog. Slain by a centaur skeleton (8 damage) ... on level 10 of the Dungeon. The game lasted 00:03:47 (94 turns). glosham the Skirmisher (Formicid Berserker) Turns: 94, Time: 00:03:48 Health: 0/18 AC: 2 Str: 21 XL: 1 Next: 33% Magic: 1/1 EV: 12 Int: 6 God: Trog [*.....] Gold: 14 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 animal skin rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Burn Spellbooks, Renounce Religion You were on level 10 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 hunting sling h - a +0 flail Missiles e - 12 stones (quivered) Armour d - a +0 animal skin (worn) Potions g - a potion of berserk rage {!q} Comestibles c - a ration Skills: - Level 3.2 Fighting * Level 3.1 Axes - Level 2.1 Armour - Level 1.7 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History f - a pink potion You see here 2 fizzy pink potions. g - 2 fizzy pink potions You see here 14 gold pieces. You now have 14 gold pieces. You see here a flail. h - a flail There is a stone staircase leading down here. You climb downwards. A wight comes into view. It is wielding a scimitar of freezing. There is a stone staircase leading up here. It was a potion of heal wounds. You feel much better. It was a potion of berserk rage. Your stasis prevents you from going berserk. Are you sure you want to shaft yourself? You feel quite a bit more hungry. The wight barely misses you. A shaft appears beneath you! You fall through a shaft for 3 floors! The shaft crumbles and collapses. Found a brown potion and a scroll labeled IRADETO HUCO. Found an escape hatch in the ceiling. Found a stone staircase leading up. You see here a brown potion. f - a brown potion There is a stone staircase leading up here. You climb upwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! A porcupine and a skeleton come into view. Found a scroll labeled XUMNEDW ZAEVEE and a bronze wand. There is a stone staircase leading down here. It was a potion of curing. You feel better. The centaur skeleton hits you. You slash the centaur skeleton! The centaur skeleton is moderately damaged. The centaur skeleton barely misses you. You hit the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton hits you. The centaur skeleton hits you! You die... ./...........P. ...........P..P .?.........P..P ...........rP.P ...........P.PP ..........P.P ≈≈≈.......# #..@..# #..Z..# #.....# #.....# { #.....# +.....# { #.....# ......# You could see a porcupine and a centaur skeleton. Vanquished Creatures A goblin (D:2) A frilled lizard (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Formicid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:1 | You fall through a shaft! 26 | D:2 | You fall through a shaft for 2 floors! 29 | D:4 | You fall through a shaft! 29 | D:5 | Entered Level 5 of the Dungeon 33 | D:5 | You fall through a shaft for 2 floors! 66 | D:8 | Noticed a wight 72 | D:8 | You fall through a shaft for 3 floors! 91 | D:10 | Entered Level 10 of the Dungeon 91 | D:10 | Noticed a porcupine 94 | D:10 | Slain by a centaur skeleton Action || total -------------------------++------- Melee: Hand axe || 6 Abil: Shaft Self || 5 Dig || 1 Use: Potion || 3 Dodge: Dodged || 5 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 11.8 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 11.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.4 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: saegor_arrival_miasma, kennysheep_nondescript D:2: gammafunk_temple_overflow_wave D:4: minmay_temple_entry_enclosed_plants, serial_shops, shop, first_ration D:5: cheibrodos_fzero, basic_altar D:8: uniq_prince_ribbit1 D:10: wad_arrow_thing, grunt_lair_entry_orc_guard_hut, lightli_bailey_entry_fortress, uniq_erolcha, uniq_grum