Dungeon Crawl Stone Soup version 0.23-a0-164-g7711e57 (webtiles) character file. 0 glosham the Ducker (level 1, -7/10 HPs) Began as a Felid Abyssal Knight on Sept 10, 2018. Was a Follower of Lugonu. Mangled by an ancient zyme (15 damage) ... on level 1 of the Abyss. The game lasted 00:05:05 (279 turns). glosham the Ducker (Felid Abyssal Knight) Turns: 279, Time: 00:05:06 Health: -7/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [*.....] Gold: 17 SH: 0 Dex: 15 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased, quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 17 gold pieces. Inventory: Comestibles a - a ration Skills: - Level 3.0 Fighting - Level 3.2 Dodging * Level 0.0 Stealth - Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The unseen horror moves out of view. The neqoxec shouts! Found a hand axe. A small abomination comes into view. Found a leather armour. An apocalypse crab comes into view. The apocalypse crab breathes chaos at you. Press: ? - help, v - describe, . - travel The floor. There is a cloud of seething chaos here. Found 15 stones. A large abomination comes into view. The large abomination moves out of view. A tentacled starspawn comes into view. A starcursed mass comes into view. You are suddenly pulled into a different region of the Abyss! Found 17 gold pieces. You see here 17 gold pieces. You now have 17 gold pieces. Found a leather armour. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. Unknown command. You feel ill. A thrashing horror comes into view. The thrashing horror moves out of view. A quasit comes into view. The quasit moves out of view. The thrashing horror roars! You see here a leather armour. You scratch the thrashing horror. The thrashing horror is lightly damaged. The thrashing horror tramples you. You hold your ground! The thrashing horror completely misses you. You scratch the ancient zyme but do no damage. You scratch the ancient zyme but do no damage. The ancient zyme barely misses you. The ancient zyme hits you! Ouch! That really hurt! You die... # ## ...## #....# . # #. #..###..#.. .# .#. #..#..#X..# ## .. ###...... # #..###.#.#...#..#.# .#.... . #.....#.#..# . ##....# #. ..#.#### # # .. ...#.xX### #.# . #.....[#@# #.#.........#.x## ...#.......#...# ....#....#....#.. .. ##...##..#..#. . .# ..#..#.##..... .#.# ...####.# ## .. .. .#..# ..# ### ..#.#.#. ..# You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Felid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 21 | Abyss:1 | Noticed a small abomination 25 | Abyss:1 | Noticed a large abomination 30 | Abyss:1 | Noticed a ynoxinul 49 | Abyss:1 | Noticed a small abomination 52 | Abyss:1 | Noticed a quasit 53 | Abyss:1 | Noticed a small abomination 70 | Abyss:1 | Noticed a smoke demon 82 | Abyss:1 | Noticed a necromancer 141 | Abyss:1 | Noticed a shadow demon 143 | Abyss:1 | Noticed an unseen horror 147 | Abyss:1 | Noticed a neqoxec 157 | Abyss:1 | Noticed a small abomination 177 | Abyss:1 | Noticed an apocalypse crab 217 | Abyss:1 | Noticed a large abomination 219 | Abyss:1 | Noticed a tentacled starspawn 221 | Abyss:1 | Noticed a starcursed mass 257 | Abyss:1 | Noticed an ancient zyme 264 | Abyss:1 | Noticed a thrashing horror 269 | Abyss:1 | Noticed a quasit 279 | Abyss:1 | Mangled by an ancient zyme Vault maps used: Abyss:1: hangedman_abyss_or_decor_slice Action || total -------------------------++------- Melee: Unarmed || 3 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 279.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 279.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: hangedman_abyss_or_decor_slice