Dungeon Crawl Stone Soup version 0.23-a0-164-g7711e57 (webtiles) character file. 0 glosham the Ducker (level 1, -10/10 HPs) Began as a Felid Abyssal Knight on Sept 10, 2018. Was a Follower of Lugonu. Mangled by a small abomination (20 damage) ... on level 1 of the Abyss. The game lasted 00:01:08 (69 turns). glosham the Ducker (Felid Abyssal Knight) Turns: 69, Time: 00:01:08 Health: -10/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Comestibles a - a ration Skills: - Level 3.0 Fighting - Level 3.2 Dodging * Level 0.0 Stealth - Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, glosham the Felid Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found 11 gold pieces. Found a corrupted altar of Lugonu. Found a ration. A small abomination comes into view. A starcursed mass comes into view. The small abomination completely misses you. The small abomination closely misses you. A white imp comes into view. The small abomination hits you!! Ouch! That really hurt! You die... .. . . ##.# ### ### . .... #.######.# # ## .#_.#. #.##.##@###.#. . . .. #.. #.x.## . . .#.# #.####.#.##...#.#.$#. ## #X.###....#..#..#.## # . ....#.....##.#.... #. ## .#.#.##.#..#.#..##..#. . . . ####.5####.#.#... .. . # #... ..##..... # .#.#. # .. #% . . #..x.# .. ##. You could see a small abomination and a white imp (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Felid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 45 | Abyss:1 | Found a corrupted altar of Lugonu. 49 | Abyss:1 | Noticed a small abomination 52 | Abyss:1 | Noticed a starcursed mass 69 | Abyss:1 | Mangled by a small abomination Vault maps used: Action || total -------------------------++------- Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 69.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 69.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: