Dungeon Crawl Stone Soup version 0.22-b1-26-g9dbaab1 (webtiles) character file. 42 glosham the Skirmisher (level 3, 0/37 HPs) Began as an Ogre Arcane Marksman on Aug 8, 2018. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:14:13 (891 turns). glosham the Skirmisher (Ogre Arcane Marksman) Turns: 891, Time: 00:14:14 Health: 0/37 AC: 3 Str: 14 XL: 3 Next: 54% Magic: 5/5 EV: 10 Int: 14 God: Gold: 76 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -4) A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) b - a +0 dagger Missiles c - 4 large rocks d - 2 throwing nets f - 45 arrows h - 2 stones (quivered) i - 29 poisoned needles Armour g - a +0 robe (worn) Comestibles e - a ration Skills: * Level 3.0 Fighting * Level 2.8 Throwing - Level 1.7 Dodging + Level 1.9 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Cause Fear Hex #......... 61% 4 #####.. Slow Hex #....... 12% 2 ###.... Portal Projectile Hex/Tloc #..... 38% 3 ####... Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Inner Flame Hex/Fire #....... 38% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You barely miss the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. You aren't carrying any potions. Unknown command. You barely miss the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You hit the adder. You kill the adder! Your Fighting skill increases to level 3! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Found 9 gold pieces. A frilled lizard comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. The frilled lizard hisses angrily. * * * LOW HITPOINT WARNING * * * You feel sick. Found a glowing ring mail. You die... #######>..#.<...# #.. #.............#.# #. ............(##..# #. .............###.# ... ............(# .# (.. ............(# .. . ......l.....(# ### . .............# [..$.....@...# #..........#..... #########.##.#### ..# .# .## .. .. #.. You could see a frilled lizard. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) A leopard gecko (D:1) 5 hobgoblins 2 jackals (D:1) A kobold (D:2) A ball python (D:1) 2 frilled lizards 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Ogre Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 418 | D:1 | Reached skill level 2 in Fighting 418 | D:1 | Reached XP level 2. HP: 12/28 MP: 4/4 841 | D:2 | Reached XP level 3. HP: 13/36 MP: 5/5 883 | D:2 | Reached skill level 3 in Fighting 884 | D:2 | HP: 3/37 [poisoned by an adder] 889 | D:2 | HP: 1/37 [poisoned by an adder] 891 | D:2 | Succumbed to an adder's poison Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.0 Throwing | | 2.8 Dodging | | 1.7 Spellcasting | | 1.9 Hexes | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 61 Short sword || 25 Club || 2 Throw: Stone || 39 Large rock || 4 Throwing net || 2 Use: Scroll || 3 Potion || 1 Armor: Robe || 20 Dodge: Dodged || 52 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 9.5 | 6.3 | 0.0 | 403.0 Dungeon | 100.0 | 100.0 | 9.5 | 6.3 | 0.0 | 403.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_loop D:2: uniq_terence