Dungeon Crawl Stone Soup version 0.22-b1-26-g9dbaab1 (webtiles) character file. 0 glosham the Skirmisher (level 1, -3/14 HPs) Began as a Tengu Abyssal Knight on Aug 8, 2018. Was a Follower of Lugonu. Slain by a large abomination (17 damage) ... on level 1 of the Abyss. The game lasted 00:00:50 (60 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 60, Time: 00:00:51 Health: -3/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 7 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of blinking {unknown} Comestibles c - a ration Skills: * Level 3.0 Fighting - Level 2.1 Polearms - Level 2.1 Armour - Level 1.1 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, glosham the Tengu Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a scroll labeled YBOIKL MOIDIO. Found a corrupted altar of Lugonu. You see here a scroll labeled YBOIKL MOIDIO. d - a scroll labeled YBOIKL MOIDIO Found 7 gold pieces. You see here 7 gold pieces. You now have 7 gold pieces. A large abomination and a skeleton come into view. You hit the large abomination but do no damage. You claw the large abomination. The large abomination is lightly damaged. The large abomination closely misses you. You hit the large abomination. The large abomination is moderately damaged. The large abomination hits you! Ouch! That really hurt! You die... ## .. . . # # ## ### ..#..## ### .#.#.#.# # ##.# .#... . .# #.##@# # X..## ##..X#### # ## .#.#....##. ..# #.......#.#####..# #...##.####.#.X.### .. ##.# #...##.# ## ..##........ # # .# . .## #.#..... .# #. #.. ..#..##. You could see a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 35 | Abyss:1 | Noticed a large abomination 35 | Abyss:1 | Noticed a fire giant skeleton 60 | Abyss:1 | Slain by a large abomination Action || total -------------------------++------- Melee: Spear || 2 Kick || 1 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 60.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 60.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: