Dungeon Crawl Stone Soup version 0.23-a0-32-g1388f29 (webtiles) character file. 13 glosham the Skirmisher (level 2, 0/25 HPs) Began as a Formicid Berserker on Aug 4, 2018. Was a Follower of Trog. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:01:01 (25 turns). glosham the Skirmisher (Formicid Berserker) Turns: 25, Time: 00:01:01 Health: 0/25 AC: 2 Str: 21 XL: 2 Next: 50% Magic: 2/2 EV: 12 Int: 6 God: Trog [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -10) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 3 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Comestibles c - a ration Skills: * Level 4.1 Fighting - Level 3.0 Axes - Level 2.1 Armour - Level 1.7 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The orc is heavily wounded. The orc closely misses you. You barely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. You kill the orc! Trog accepts your kill. The adder barely misses you. You barely miss the adder. The adder bites you. You hit the adder. The adder is lightly wounded. The adder barely misses you. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You hit the adder. You kill the adder! Trog accepts your kill. Your Fighting skill increases to level 4! You have reached level 2! * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. You slash the goblin! You kill the goblin! Trog accepts your kill. You die... #.###.. #{####... #......#.#.....# #.##.....{ #.#...# #.##..## #$#.{.g# ###..#r# ....##[# ..... #@# ........# ####.#### # You could see a goblin and a rat. Vanquished Creatures An adder (D:3) An orc (D:3) A goblin (D:3) A rat (D:3) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Formicid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:1 | You fall through a shaft! 6 | D:2 | You fall through a shaft! 23 | D:3 | HP: 1/18 [poisoned by an adder] 24 | D:3 | Reached skill level 4 in Fighting 24 | D:3 | Reached XP level 2. HP: 2/25 MP: 2/2 25 | D:3 | Succumbed to an adder's poison Vault maps used: D:1: dpeg_arrival_shelter D:2: cheibriados_altar_1, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, minmay_strange_pillars, first_ration D:3: minmay_vboxes, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Axes | | 3.0 Armour | | 2.1 Dodging | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 13 Abil: Shaft Self || 2 Armor: Animal skin || 2 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 19 | 0.0 | 0 | 4 | 0.0 | 25 +---------+---------+-------+---------+---------+-------+--------- D:3 | 0 | 19 | 0.0 | 0 | 4 | 0.0 | 19 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 8.3 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 8.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_shelter D:2: cheibriados_altar_1, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, minmay_strange_pillars, first_ration D:3: minmay_vboxes, uniq_sigmund