Dungeon Crawl Stone Soup version 0.23-a0-32-g1388f29 (webtiles) character file. 5 glosham the Skirmisher (level 1, -7/19 HPs) Began as a Formicid Berserker on Aug 4, 2018. Was a Follower of Trog. Mangled by a centaur warrior (13 damage) ... on level 13 of the Dungeon. The game lasted 00:02:54 (77 turns). glosham the Skirmisher (Formicid Berserker) Turns: 77, Time: 00:02:54 Health: -7/19 AC: 2 Str: 21 XL: 1 Next: 88% Magic: 1/1 EV: 12 Int: 6 God: Trog [*.....] Gold: 16 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 13 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles d - 20 sling bullets Armour b - a +0 animal skin (worn) Comestibles c - a ration Skills: * Level 3.7 Fighting - Level 3.0 Axes - Level 2.1 Armour - Level 1.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Vaults: D:13-14 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History There is a stone staircase leading down here. The vampire casts a spell. The vampire flickers and vanishes for a moment. The crimson imp blinks! You climb downwards. There is a stone staircase leading up here. Are you sure you want to shaft yourself? You feel somewhat more hungry. A shaft appears beneath you! You fall through a shaft! The shaft crumbles and collapses. A two-headed ogre comes into view. It is wielding two giant spiked clubs. Are you sure you want to shaft yourself? You feel quite a bit more hungry. A shaft appears beneath you! You fall through a shaft for 3 floors! The shaft crumbles and collapses. Found 16 gold pieces. Found a stone staircase leading up. You see here 16 gold pieces. You now have 16 gold pieces. Found a stone staircase leading up. Found 20 sling bullets. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 20 sling bullets. d - 20 sling bullets There is a stone staircase leading up here. You climb upwards. The centaur warrior shouts! The centaur warrior hits you but does no damage. There is a stone staircase leading down here. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? No such ability. The centaur warrior hits you! Ouch! That really hurt! You die... #...........# #....>....# ##.......## ##......# ##......# ##....... # ##### ##....... ###.#.#.#.## ......# #......>@..# .....## #.#.#.#c#....# ...........# #.#.#.###..... #....... #.... ..#.# #.# .... ...# .## ... .. . .# You could see a centaur warrior. Vanquished Creatures An ooze (D:3) A quokka skeleton (D:6) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Formicid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:1 | You fall through a shaft! 6 | D:2 | You fall through a shaft! 17 | D:3 | You fall through a shaft for 3 floors! 25 | D:6 | You fall through a shaft! 30 | D:8 | Noticed a centaur 34 | D:8 | You fall through a shaft! 34 | D:9 | Noticed a worker ant 34 | D:9 | Noticed a crimson imp 37 | D:9 | You fall through a shaft! 37 | D:10 | Entered Level 10 of the Dungeon 41 | D:9 | Noticed a crimson imp 41 | D:9 | Noticed a vampire 47 | D:10 | You fall through a shaft! 47 | D:11 | Noticed a two-headed ogre 50 | D:11 | You fall through a shaft for 3 floors! 76 | D:13 | Noticed a centaur warrior 77 | D:13 | Mangled by a centaur warrior Vault maps used: D:1: minmay_arrival_semitransparent D:2: first_ration, serial_park_tiny_2, xom_teletrap_fun D:3: st_stairs_14 D:6: kennysheep_generic_room_14, uniq_menkaure, uniq_edmund D:7: grunt_temple_overflow_open, lemuel_coloured_pillars_altar, lemuel_temple_firewalk_b, trog_butcher_becter D:8: due_lair_maze_entry_diamond, grunt_ogre_cave, minmay_guarded_unrand_staff_of_olgreb D:9: minivault_12, uniq_psyche D:10: orc_0_dummy, enter_trove_5, statue_in_the_mist_lemuel, minivault_5, uniq_erica D:11: serial_bayou, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_bayou_lake_a, serial_bayou_pond_a, serial_shops, shop, ebering_ghost_inner_flame, sword_in_stone, uniq_gastronok D:13: maelrawn_ghost_labyrinth_escape, serial_shops, nicolae_shop_crystal, st_stairs_8 D:14: lightli_vaults_fourway_checkpoint, minmay_crystal_water, grunt_decor_cap, kennysheep_generic_room_3 Action || total -------------------------++------- Melee: Hand axe || 12 Abil: Shaft Self || 8 Stab: Sleeping || 1 Armor: Animal skin || 2 Dodge: Dodged || 10 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 2 | 0.0 | 77 +---------+---------+-------+---------+---------+-------+--------- D:3 | 0 | 7 | 0.0 | 0 | 1 | 0.0 | 11 D:6 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 8 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 7.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_semitransparent D:2: first_ration, serial_park_tiny_2, xom_teletrap_fun D:3: st_stairs_14 D:6: kennysheep_generic_room_14, uniq_menkaure, uniq_edmund D:7: grunt_temple_overflow_open, lemuel_coloured_pillars_altar, lemuel_temple_firewalk_b, trog_butcher_becter D:8: due_lair_maze_entry_diamond, grunt_ogre_cave, minmay_guarded_unrand_staff_of_olgreb D:9: minivault_12, uniq_psyche D:10: orc_0_dummy, enter_trove_5, statue_in_the_mist_lemuel, minivault_5, uniq_erica D:11: serial_bayou, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_bayou_lake_a, serial_bayou_pond_a, serial_shops, shop, ebering_ghost_inner_flame, sword_in_stone, uniq_gastronok D:13: maelrawn_ghost_labyrinth_escape, serial_shops, nicolae_shop_crystal, st_stairs_8 D:14: lightli_vaults_fourway_checkpoint, minmay_crystal_water, grunt_decor_cap, kennysheep_generic_room_3