Dungeon Crawl Stone Soup version 0.23-a0-32-g1388f29 (webtiles) character file. 0 glosham the Skirmisher (level 1, -13/19 HPs) Began as a Hill Orc Abyssal Knight on Aug 4, 2018. Was a Follower of Lugonu. Mangled by an iron dragon zombie (18 damage) ... on level 1 of the Abyss. The game lasted 00:01:54 (106 turns). glosham the Skirmisher (Hill Orc Abyssal Knight) Turns: 106, Time: 00:01:55 Health: -13/19 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: confused A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: * Level 3.6 Fighting - Level 2.6 Axes - Level 2.1 Armour - Level 0.7 Dodging - Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History You are more confused. You bump into the stone wall. The golden eye blinks at you. You are more confused. The golden eye blinks at you. You resist with some effort. An iron dragon zombie comes into view. The golden eye turns its gaze towards you. The golden eye blinks at you. You are more confused. You're too confused to move! You bump into the stone wall. The golden eye blinks! The golden eye blinks at you. You are more confused. You bump into the stone wall. The golden eye blinks at you. You are more confused. The golden eye blinks! You bump into the stone wall. You bump into the stone wall. You bump into the rock wall. You bump into the stone wall. The golden eye blinks at you. You are more confused. You closely miss the golden eye. You hit the iron dragon zombie but do no damage. The golden eye blinks at you. You are more confused. You're too confused to move! The golden eye blinks! The iron dragon zombie bites you but does no damage. The iron dragon zombie barely misses you. The iron dragon zombie tramples you! Ouch! That really hurt! Unknown command. You hit the iron dragon zombie but do no damage. The golden eye blinks! Unknown command. The iron dragon zombie bites you!! Ouch! That really hurt! You die... #.#.. .#. .# ##....# #..#..# # #..#...# ..#.. . ##.# #. ........#.# .. ####..#...#..#.# .####...# . .#....# #.......#.##...#..#.# #. .#..#.....G.G..# . #.@Z#..#.##...# ##...##...# # ###.#.###.# #.# . ... . # ####. #... ## #. # You could see a golden eye and an iron dragon zombie. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Hill Orc Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 26 | Abyss:1 | Noticed a sixfirhy 27 | Abyss:1 | Noticed a golden eye 85 | Abyss:1 | Noticed an iron dragon zombie 106 | Abyss:1 | Mangled by an iron dragon zombie Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 9 Use: Potion || 1 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 106 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 106.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 106.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: