Dungeon Crawl Stone Soup version 0.23-a0-29-g1be82e5 (webtiles) character file. 59 glosham the Conjurer (level 3, -9/31 HPs) Began as a Centaur Conjurer on Aug 3, 2018. Mangled by a crocodile (13 damage) ... in a sewer. The game lasted 00:16:29 (796 turns). glosham the Conjurer (Centaur Conjurer) Turns: 796, Time: 00:16:30 Health: -9/31 AC: 6 Str: 8 (11) XL: 3 Next: 78% Magic: 2/5 EV: 9 Int: 13 (14) God: Gold: 30 SH: 0 Dex: 7 (9) Spells: 4/5 levels left rFire + + . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +1 robe rPois . Spirit . g - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) HPRegen 0.10/turn A - ring of protection from fire MPRegen 0.09/turn B - ring of protection from fire @: very slow A: large, hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) b - a +0 dagger Missiles e - 29 stones (quivered) Armour d - a +1 robe (worn) g - a +0 helmet (worn) Jewellery A - a ring of protection from fire (left hand) B - a ring of protection from fire (right hand) Comestibles c - 3 rations Skills: * Level 3.5 Fighting - Level 1.3 Dodging - Level 1.1 Stealth - Level 1.5 Spellcasting - Level 3.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger x - Magic Dart Conj ##.. 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 52% 4 #####.. Fulminant Prism Conj/Hex #......... 77% 4 #####.. Dazzling Spray Conj/Hex #..... 36% 3 ####... Force Lance Conj/Tloc #....... 77% 4 #####.. Searing Ray Conj ##.... 10% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Aim: a crocodile (heavily wounded) You reach to attack! You hit the crocodile. The crocodile is severely wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded) The magic dart hits the crocodile. The crocodile is severely wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - crocodile Aim: a crocodile (severely wounded) You reach to attack! You hit the crocodile. The crocodile is almost dead. The crocodile barely misses you. Found 7 gold pieces and a leather armour. You are starting to lose your buoyancy. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead) The magic dart hits the crocodile. The crocodile is almost dead. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead) The magic dart hits the crocodile. The crocodile is almost dead. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The crocodile bites you! You die... #####)# ######## ...##≈## ###.≈....### # .∩.#.≈.# ###...≈≈.≈...### [# .∩...≈.# ###.≈≈t≈####≈...≈##.$# .....≈≈###.≈.≈≈### ###..≈≈.### ####.≈≈.≈≈≈...## ##≈≈..≈.# .....≈.###....≈### ###.≈..≈### .....≈.# ###.≈.t.####....≈##.[# ...#.≈.# ###.≈@≈≈..≈..### $# ...##≈## ###....≈.### # #.###≈# ######## #..##≈# #..##≈# #..#### #### You could see a crocodile. Vanquished Creatures 3 adders (D:3) An ooze (D:3) A worm (D:3) A dart slug (D:3) 2 giant cockroaches (D:3) 5 hobgoblins (D:3) 2 jackals (Sewer) A quokka (D:3) A bat (D:3) A frilled lizard (D:3) 4 kobolds 2 rats (D:3) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Centaur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 45 | D:3 | Reached skill level 1 in Fighting 145 | D:3 | Reached XP level 2. HP: 7/24 MP: 0/4 207 | D:3 | Reached skill level 2 in Fighting 494 | D:3 | Reached XP level 3. HP: 21/30 MP: 3/5 501 | D:3 | Reached skill level 3 in Fighting 574 | D:3 | Found a glowing drain. 579 | Sewer | Entered a sewer 748 | Sewer | Noticed a crocodile 760 | Sewer | HP: 1/31 [crocodile (13)] 796 | Sewer | Mangled by a crocodile Vault maps used: D:1: onia_arrival_handbag D:2: uniq_sigmund D:3: lightli_sewer_entry_pipes Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.5 Dodging | | 1.3 Stealth | | 1.1 Spellcasting | | 1.5 Conjurations | | 3.6 Action || total -------------------------++------- Melee: Trident || 71 Kick || 9 Cast: Magic Dart || 22 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 1 Armor: Robe || 18 Dodge: Dodged || 17 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 85 | 0.0 | 0 | 24 | 0.0 | 796 +---------+---------+-------+---------+---------+-------+--------- D:2 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 29 D:3 | 0 | 75 | 0.0 | 0 | 18 | 0.0 | 547 Sewer | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 217 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 10.9 | 0.0 | 199.0 Dungeon | 72.7 | 72.7 | 0.0 | 0.0 | 0.0 | 193.0 Sewer | 27.3 | 27.3 | 0.0 | 40.1 | 0.0 | 217.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.2 Dungeon | 79.2 | 79.2 | N/A | N/A | 89.4 | 25.3 Sewer | 20.8 | 20.8 | N/A | N/A | 10.6 | 9.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: onia_arrival_handbag D:2: uniq_sigmund D:3: lightli_sewer_entry_pipes Sewer: sewer_the_crocodile