Dungeon Crawl Stone Soup version 0.22-a0-880-gb7b0c8b (webtiles) character file. 9 glosham the Vexing (level 2, -2/28 HPs) Began as an Ogre Arcane Marksman on July 30, 2018. Slain by an orc ... wielding a +0 club (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (133 turns). glosham the Vexing (Ogre Arcane Marksman) Turns: 133, Time: 00:03:20 Health: -2/28 AC: 3 Str: 13 XL: 2 Next: 12% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles c - 3 large rocks (quivered) d - 2 throwing nets Armour e - a +0 robe (worn) Scrolls g - 2 scrolls of identify {unknown} j - a scroll of noise {unknown} Potions b - 3 potions of flight {unknown} i - a potion of invisibility {unknown} Comestibles f - 2 rations Skills: + Level 2.0 Fighting * Level 2.5 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Cause Fear Hex #......... 65% 4 #####.. Slow Hex #....... 13% 2 ###.... Portal Projectile Hex/Tloc #..... 41% 3 ####... Leda's Liquefaction Hex/Erth #......... 83% 4 #####.. Inner Flame Hex/Fire #....... 41% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You sock the jackal! You kill the jackal! You have reached level 2! Throwing (i - inventory. (/) - cycle) h - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club and wearing a scale mail You throw a stone. The stone hits the goblin. The goblin is heavily wounded. The goblin barely misses you. Throwing (i - inventory. (/) - cycle) h - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club and wearing a scale mail You throw a stone. The stone completely misses the goblin. The stone hits the orc. The orc is lightly wounded. The goblin barely misses you. Throwing (i - inventory. (/) - cycle) h - a stone (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club and wearing a scale mail (lightly wounded) You throw a stone. The stone closely misses the goblin. The stone barely misses the orc. The goblin barely misses you. Throwing (i - inventory. (/) - cycle) c - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club and wearing a scale mail (lightly wounded) Okay, then. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The goblin hits you. * * * LOW HITPOINT WARNING * * * You hit the goblin. You kill the goblin! Your Fighting skill increases to level 2! Throwing (i - inventory. (/) - cycle) c - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club and wearing a scale mail (lightly wounded) You throw a large rock. The large rock hits the orc but does no damage. The orc is lightly wounded. The orc hits you with a club! You die... ##.#.K. .!.((# ....# #..(# #...# #####.((# ......()# #o# #@# #.# #.# ... ... ....# ...## ..### You could see an orc. Vanquished Creatures A goblin (D:3) A hobgoblin (D:1) 4 jackals (D:3) A kobold (D:3) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Ogre Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 127 | D:3 | Reached XP level 2. HP: 7/28 MP: 3/3 132 | D:3 | Reached skill level 2 in Fighting 133 | D:3 | Slain by an orc Vault maps used: D:1: lightli_molten_gateway D:2: chequers_temple_overflow_minitemple, minmay_tripent D:3: kennysheep_the_goblin_king, hellmonk_ghost_happy_afterlife Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Throwing | | 2.5 Dodging | | 1.7 Spellcasting | | 1.2 Hexes | | 2.6 Action || total -------------------------++------- Melee: Mace || 8 Throw: Stone || 27 Large rock || 1 Cast: Corona || 2 Armor: Robe || 15 Dodge: Dodged || 15 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 133 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 48 D:3 | 0 | 11 | 0.0 | 0 | 6 | 0.0 | 37 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 44.3 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 44.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lightli_molten_gateway D:2: chequers_temple_overflow_minitemple, minmay_tripent D:3: kennysheep_the_goblin_king, hellmonk_ghost_happy_afterlife