Dungeon Crawl Stone Soup version 0.22-a0-565-gfc6459a (webtiles) character file. 0 glosham the Skirmisher (level 1, -4/18 HPs) Began as a Mummy Abyssal Knight on June 28, 2018. Was a Follower of Lugonu. Slain by an ice dragon simulacrum (8 damage) ... on level 4 of the Abyss. The game lasted 00:06:49 (211 turns). glosham the Skirmisher (Mummy Abyssal Knight) Turns: 211, Time: 00:06:49 Health: -4/18 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 70 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: confused A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Depart the Abyss, Renounce Religion You were on level 4 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 70 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: - Level 3.0 Fighting - Level 1.5 Axes - Level 1.5 Armour - Level 0.7 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A glowing orange brain comes into view. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. A spatial vortex comes into view. The spatial vortex moves out of view. A spatial vortex comes into view. The spatial vortex moves out of view. Found a ring mail. A large abomination comes into view. A large abomination comes into view. Your magical contamination has completely faded away. Found a ration. A large abomination comes into view. A chaos spawn comes into view. The chaos spawn's eagle head screeches! Found a puce potion. A brown ugly thing comes into view. Found a scale mail. A sun demon comes into view. The sun demon shouts! A hornet comes into view. The hornet buzzes angrily. The hornet changes into a golden eye! Found 59 gold pieces. Found a gateway leading deeper into the Abyss. The golden eye blinks at you. You are confused. You bump into the rock wall. The golden eye changes into a water moccasin! You can't drink. Unknown command. A sixfirhy comes into view. You bump into the stone wall. The ice dragon simulacrum bites you. The ice dragon simulacrum freezes you! You resist. The ice dragon simulacrum misses you. The ice dragon simulacrum tramples you. * * * LOW HITPOINT WARNING * * * The ice dragon simulacrum freezes you! You resist. You die... . .............. . ........ .........# . #.. #.. ..##..##.. ..# #..##..##..##..##..#..# # ..................###.. ...........Z..... . .. #.. #..##.G# ... ..#. #..##..##. ##.Z...#.. #.@.# #.G.###y.##Z. ##Z## ##.## ##.#..3 ##.S3###...## #3u#. .#3....#.....#.#. . . .......$.Z.......... .# ...#.....#.....#..#.... ...###...###... ### .#.# #.# ##.## ##.## #. #. .. ... ...# . .# You could see a sun demon, a sixfirhy, a water moccasin shaped shifter, an ice dragon simulacrum and a titan skeleton. Vanquished Creatures (others) A lurking horror (Abyss:4) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 34 | Abyss:2 | Noticed a small abomination 64 | Abyss:4 | Found a corrupted altar of Lugonu. 82 | Abyss:4 | Found a corrupted altar of Lugonu. 91 | Abyss:4 | Noticed a starcursed mass 108 | Abyss:4 | Noticed a large abomination 110 | Abyss:4 | Noticed a glowing orange brain 116 | Abyss:4 | Noticed a spatial vortex 118 | Abyss:4 | Noticed a spatial vortex 134 | Abyss:4 | Noticed a large abomination 140 | Abyss:4 | Noticed a large abomination 156 | Abyss:4 | Noticed a large abomination 159 | Abyss:4 | Noticed a chaos spawn 173 | Abyss:4 | Noticed a brown ugly thing 181 | Abyss:4 | Noticed a sun demon 185 | Abyss:4 | Noticed a titan skeleton 187 | Abyss:4 | Noticed a hornet 202 | Abyss:4 | Noticed a golden eye 202 | Abyss:4 | a hornet changed into a golden eye 205 | Abyss:4 | Noticed an ice dragon simulacrum 209 | Abyss:4 | Noticed a water moccasin 209 | Abyss:4 | a golden eye changed into a water moccasin 210 | Abyss:4 | Noticed a sixfirhy 211 | Abyss:4 | Slain by an ice dragon simulacrum Vault maps used: Abyss:3: hangedman_abyss_lost_library, gammafunk_abyss_rune_reverse_zot Abyss:4: guppyfry_abyss_exit_glass_guarded, evilmike_abyss_rune_ettins Action || total -------------------------++------- Melee: Hand axe || 1 Use: Scroll || 2 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 211 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.8 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.8 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:3: hangedman_abyss_lost_library, gammafunk_abyss_rune_reverse_zot Abyss:4: guppyfry_abyss_exit_glass_guarded, evilmike_abyss_rune_ettins