Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 glosham the Skirmisher (level 1, -3/18 HPs) Began as a Human Abyssal Knight on May 29, 2018. Was a Follower of Lugonu. Slain by a thrashing horror (11 damage) ... on level 3 of the Abyss. The game lasted 00:02:38 (116 turns). glosham the Skirmisher (Human Abyssal Knight) Turns: 116, Time: 00:02:40 Health: -3/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: no striking features a: Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of brilliance Miscellaneous e - a phial of floods (inert) Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 2.0 Axes - Level 2.0 Armour - Level 1.0 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History As you read the scroll labeled QANOUF FYEK, it crumbles to dust. It is a scroll of identify. d - a potion of brilliance An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. Found 31 gold pieces. Found 12 bolts. Found a scroll labeled UWEAZI ADUMA. Found a phial of floods. You see here a phial of floods. e - a phial of floods You feel ill. You feel ill. You feel ill. Found a falchion. You see here a scroll labeled UWEAZI ADUMA. As you read the scroll labeled UWEAZI ADUMA, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. The smoke demon roars! You hear a roar! x2; You hear a bellow! Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the phial where? Press: ? - help, Shift-Dir - straight line, f - smoke demon Aim: a smoke demon (translocational energy) The torrent of water hits the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme is knocked back by the torrent of water. The wave splashes down. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The water rises up and takes form. You hear a hideous shriek! 2 thrashing horrors come into view. The thrashing horror roars! The thrashing horror tramples you! You hold your ground! The thrashing horror barely misses you. The thrashing horror tramples you! Ouch! That really hurt! You die... #. . .# # # # ###. ###.#..#..# .#..##....# ...#.#..#.## ... ##.§#XX## ##.#..3x##@# #....#≈≈E## ##.#.x##≈)# #.x#. #.≈.# #..#...#### ## ...# #.#....# ..####...# . .###.# You could see 2 thrashing horrors and a friendly water elemental. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Human Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 46 | Abyss:2 | Noticed a starcursed mass 76 | Abyss:3 | Noticed an ancient zyme 114 | Abyss:3 | Noticed a smoke demon 116 | Abyss:3 | Noticed a thrashing horror 116 | Abyss:3 | Noticed a thrashing horror 116 | Abyss:3 | Slain by a thrashing horror Action || total -------------------------++------- Evoke: Phial of floods || 1 Use: Scroll || 2 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 38.7 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 38.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: hangedman_summoners_spam, hangedman_abyss_or_decor_lesser_grid Abyss:2: evilmike_abyss_exit_12 Abyss:3: grunt_abyss_rune_wretched_hive