Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 glosham the Ducker (level 1, -1/13 HPs) Began as a Deep Elf Abyssal Knight on Apr 2, 2018. Was a Follower of Lugonu. Slain by a thrashing horror (7 damage) ... on level 1 of the Abyss. The game lasted 00:00:38 (36 turns). glosham the Ducker (Deep Elf Abyssal Knight) Turns: 36, Time: 00:00:39 Health: -1/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 2.4 Fighting - Level 2.0 Short Blades - Level 0.7 Armour - Level 2.4 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the Deep Elf Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a corrupted altar of Lugonu. A thrashing horror comes into view. The thrashing horror moves out of view. A quasit comes into view. The thrashing horror closely misses you. The thrashing horror barely misses you. The thrashing horror tramples you but does no damage. The thrashing horror tramples you. You stumble backwards! The thrashing horror roars! The quasit gives a chilling moan. The thrashing horror closely misses you. The thrashing horror tramples you. You stumble backwards! The thrashing horror roars! The thrashing horror tramples you. You hold your ground! The thrashing horror closely misses you. The thrashing horror roars! The thrashing horror tramples you! Ouch! That really hurt! You die... . ..# ### ### ..#..###.. #....#.# #....# . .. ## ##@###... #.##X#...#. #.#..#.....# # # #....##...#.. #...#..##....... #.....#.###..# #####. .#.....## ..#........#..... . ....#..#.##...#..# You could see a thrashing horror. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Deep Elf Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | Abyss:1 | Found a corrupted altar of Lugonu. 24 | Abyss:1 | Noticed a thrashing horror 26 | Abyss:1 | Noticed a quasit 36 | Abyss:1 | Slain by a thrashing horror Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 36.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 36.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: