Dungeon Crawl Stone Soup version 0.17.2-1-ge4368a0 (webtiles) character file. 0 glosham the Skirmisher (level 1, -4/11 HPs) Began as a Vine Stalker Abyssal Knight on Nov 6, 2017. Was an Initiate of Lugonu. Slain by a worm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (60 turns). glosham the Skirmisher (Vine Stalker Abyssal Knight) Turns: 60, Time: 00:01:55 Health: -4/11 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 12 God: Lugonu [......] Gold: 15 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit + c - +0 cloak rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 15 gold pieces. Inventory: Missiles d - 12 stones (quivered) Armour a - a +0 leather armour (worn) c - a +0 cloak (worn) Comestibles b - a bread ration Skills: - Level 2.6 Fighting - Level 1.5 Armour - Level 0.7 Dodging * Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History The thrashing horror closely misses you. You see here a cloak. c - a cloak The thrashing horror roars! The thrashing horror closely misses you. x3 The thrashing horror tramples you but does no damage. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? No such ability. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? a - Depart the Abyss Adjust to which letter? D - Depart the Abyss You pass through the gate. Welcome to the Dungeon! You feel somewhat more hungry. You can no longer depart the Abyss at will. Found 12 stones. There is a staircase leading out of the dungeon here. Wear which item? (? for menu, Esc to quit) You finish putting on your +0 cloak. You see here 12 stones. d - 12 stones You open the door. A worm comes into view. Found a glowing silvery potion. There is an open door here. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the worm. You bite the worm. You drain its power. You feel invigorated. The worm is moderately wounded. The worm barely misses you. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! You die... ################# #!w@'.....<.....+ ################# You could see a worm. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Vine Stalker Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 34 | Abyss:1 | Noticed a thrashing horror 43 | D:1 | Escaped the Abyss 60 | D:1 | Slain by a worm Action || total -------------------------++------- Melee: Unarmed || 3 Invok: Depart the Abyss || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 32.0 Dungeon | 26.6 | 26.6 | 0.0 | 0.0 | 0.0 | 17.0 Abyss | 73.4 | 73.4 | 0.0 | 0.0 | 0.0 | 47.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: evilmike_arrival_run_for_it