Dungeon Crawl Stone Soup version 0.20.0-15-g7f486f2 (webtiles) character file. 0 glosham the Skirmisher (level 1, -5/18 HPs) Began as a Barachi Abyssal Knight on June 14, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (10 damage) ... on level 1 of the Abyss. The game lasted 00:01:17 (48 turns). glosham the Skirmisher (Barachi Abyssal Knight) Turns: 48, Time: 00:01:18 Health: -5/18 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 8 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: non-regenerating, diseased, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.6 Fighting - Level 2.4 Long Blades - Level 2.4 Armour - Level 1.1 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History An ufetubus comes into view. You aren't carrying any potions. Unknown command. The ufetubus shouts! A crimson imp comes into view. The crimson imp shouts! The crimson imp disappears for a moment. Found a hunting sling. An ancient zyme comes into view. The ancient zyme moves out of view. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp misses you. You riposte. You hit the crimson imp. The crimson imp is heavily wounded. You feel yourself growing ill in the presence of the ancient zyme. The crimson imp hits you but does no damage. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is severely wounded. The crimson imp barely misses you. You miss the crimson imp. The crimson imp is heavily wounded. You feel ill. The crimson imp spits at you. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is heavily wounded. The crimson imp lashes its tail. The crimson imp blinks! You feel ill. The crimson imp blinks! The ancient zyme hits you! Ouch! That really hurt! The ancient zyme hits you! Ouch! That really hurt! You die... .#..#... .#..##### ... .#..... .......#.... ## . .....##..#. ...... ##.# .. ..#................ ..# #....###..#.#..##.## .. ..##..##.5.# .#.. # ....#..#....#.## ...#ยง## #....#5..#.5....##. # .#...@x###...#.# .. #...#...##....#.. .# #.##.#.######.#.. .### # #...# .#..).# ..#.. ## .... #.### .... .# .#.. # You could see an ancient zyme, a crimson imp and an ufetubus. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Barachi Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 34 | Abyss:1 | Noticed a crimson imp 38 | Abyss:1 | Noticed an ancient zyme 48 | Abyss:1 | Slain by an ancient zyme Action || total -------------------------++------- Melee: Falchion || 6 Armor: Leather armour || 4 Dodge: Dodged || 2 Rpst.: Falchion || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: minivault_11