Dungeon Crawl Stone Soup version 0.21-a0-2-ge494091 (webtiles) character file. 0 glosham the Skirmisher (level 1, -2/20 HPs) Began as a Gnoll Abyssal Knight on May 21, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (12 damage) ... on level 3 of the Abyss. The game lasted 00:05:04 (149 turns). glosham the Skirmisher (Gnoll Abyssal Knight) Turns: 149, Time: 00:05:05 Health: -2/20 AC: 4 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Lugonu [*.....] Gold: 47 SH: 0 Dex: 13 Spells: 0/0 levels left rFire + . . SeeInvis + a - +6 quick blade rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... h - +0 pair of boots of Protective Custody {rF+ Str-4 Int+3 SInv} Stlth +......... (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: non-regenerating, diseased A: short attention span, fangs 1, strong nose a: Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 47 gold pieces. Inventory: Hand Weapons a - a +6 quick blade (weapon) i - a +0 quarterstaff Missiles g - 23 arrows Armour c - a +0 leather armour (worn) h - the +0 pair of boots of Protective Custody (worn) {rF+ Str-4 Int+3 SInv} (You found it on level 3 of the Abyss) It affects your strength (-4). It affects your intelligence (+3). It protects you from fire. It lets you see invisible. Magical Staves e - an uncursed staff of death Wands j - a wand of acid (0/15) Comestibles b - a bread ration f - a meat ration Skills: - Level 4.8 Fighting - Level 3.2 Armour - Level 1.7 Dodging * Level 0.0 Stealth - Level 3.2 Unarmed Combat - Level 3.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a short attention span. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You see here a quarterstaff. i - a quarterstaff Found a bronze wand. You see here a wand of acid (?/15). j - a wand of acid (?/15) An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You aren't carrying any spellbooks or scrolls. Unknown command. You feel yourself growing ill in the presence of the ancient zyme. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt (will waste charges) Press: ? - help, Shift-Dir - straight line, f - ancient zyme Aim: an ancient zyme (hasn't noticed you) The bolt of acid hits the ancient zyme. The ancient zyme is splashed with acid. The acid corrodes the ancient zyme! The ancient zyme is moderately damaged. Evoking this partially-identified wand wasted a few charges. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (moderately damaged, covered in acid) Nothing appears to happen. You hit the ancient zyme. The ancient zyme is moderately damaged. You hit the ancient zyme. You bite the ancient zyme, but do no damage. The ancient zyme is heavily damaged. The ancient zyme misses you. The ancient zyme hits you! Ouch! That really hurt! It was a potion of curing. You feel better. The ancient zyme closely misses you. x2 You feel ill. You hit the ancient zyme. The ancient zyme is heavily damaged. The ancient zyme hits you but does no damage. x2 You hit the ancient zyme. The ancient zyme is severely damaged. The ancient zyme hits you! x2 Ouch! That really hurt! You die... # .. ##... #..#. .. .... ### ###. ##.#..##..###. .. # #. .x......#. ...## ##.#.#. . .. #.# ##x...## # .... .) #@.....# # #... .. #....#..#.# .#. #..## #....#...#...#.#.##. ######ยง##......#. . # ##..#.##.. . ... ###.#. ### # . . . # #..#.... # . #..# #. ........ # ##.# #.### .. #.# .. ..# You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Gnoll Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 20/20 MP: 3/3 12 | Abyss:1 | Found a sparkling altar of Nemelex Xobeh. 18 | Abyss:1 | Found a sparkling altar of Nemelex Xobeh. 32 | Abyss:1 | Noticed a spatial maelstrom 32 | Abyss:1 | Noticed a spatial vortex 33 | Abyss:1 | Noticed a spatial vortex 34 | Abyss:1 | Noticed a spatial vortex 36 | Abyss:2 | Found a corrupted altar of Lugonu. 57 | Abyss:2 | Identified a scroll of acquirement 61 | Abyss:3 | Found a corrupted altar of Lugonu. 81 | Abyss:3 | Found a corrupted altar of Lugonu. 111 | Abyss:3 | Got a pair of slimy boots 117 | Abyss:3 | Identified the +0 pair of boots of Protective Custody {rF+ Str-4 Int+3 SInv} (You found it on level 3 of the Abyss) 140 | Abyss:3 | Noticed an ancient zyme 149 | Abyss:3 | Slain by an ancient zyme Vault maps used: Abyss:3: guppyfry_abyss_exit_glass_guarded Action || total -------------------------++------- Melee: Quick blade || 4 Bite || 1 Evoke: Wand || 1 Use: Scroll || 1 Potion || 1 Armor: Leather armour || 2 Dodge: Dodged || 5 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 51.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 51.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:3: guppyfry_abyss_exit_glass_guarded