Dungeon Crawl Stone Soup version 0.21-a0-2-ge494091 (webtiles) character file. 0 glosham the Skirmisher (level 1, -7/20 HPs) Began as a Gnoll Abyssal Knight on May 21, 2017. Was a Follower of Lugonu. Killed from afar by a manticore (14 damage) ... with a volley of spikes ... summoned by a worldbinder ... on level 1 of the Abyss. The game lasted 00:02:27 (126 turns). glosham the Skirmisher (Gnoll Abyssal Knight) Turns: 126, Time: 00:02:27 Health: -7/20 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: barbed spikes, non-regenerating, badly diseased A: short attention span, fangs 1, strong nose a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Missiles c - 15 arrows Armour a - a +0 leather armour (worn) Comestibles b - a bread ration Skills: - Level 4.8 Fighting - Level 3.2 Armour - Level 1.7 Dodging * Level 0.0 Stealth - Level 3.2 Unarmed Combat - Level 3.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a short attention span. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, glosham the Gnoll Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a club. A raiju comes into view. Found 15 arrows. You see here 15 arrows. c - 15 arrows Found 13 sling bullets. Found a ring mail. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. You feel ill. Found a scroll labeled AFUSOE YMAPH. A rakshasa comes into view. It is wielding a whip. You feel ill. Unknown command. The rakshasa weaves an illusion. The ancient zyme shimmers and seems to become two! The rakshasa weaves an illusion. The ancient zyme shimmers and seems to become two! You feel ill. The ancient zyme hits you. x2; You feel ill. You feel ill. A worldbinder comes into view. The worldbinder calls forth creatures from the Shoals! The wind drake looks sick. Found 14 gold pieces. You feel ill. The worldbinder hits you. x2 Unknown command. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Ouch! That really hurt! You die... ...?##..# # ...# #.....#... #..## .# R.#.##. ####..#. ..# .#.#....##.## #..# ###....R.#..##..# ...# #....## #.. .xx.###.... #.......#. ###k#x.H.# .#.###.# ##.#.#.#..#. #..# ..#.# .#.#.@.# . # ..... #.#.#.## .. .#.##.# #..##.$ .#..##. ## ### .#.# ...∆ # # . .# .# .# #. #. #..##. # .. #. .## # #.. ## . # # You could see a wind drake, 2 ancient zymes and a manticore. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Gnoll Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 20/20 MP: 3/3 32 | Abyss:1 | Noticed a raiju 101 | Abyss:1 | Noticed an ancient zyme 113 | Abyss:1 | Noticed a rakshasa 122 | Abyss:1 | Noticed a worldbinder 123 | Abyss:1 | Noticed a manticore 124 | Abyss:1 | Noticed a wind drake 126 | Abyss:1 | Killed from afar by a manticore Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 130.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 130.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: