Dungeon Crawl Stone Soup version 0.21-a0-2-ge494091 (webtiles) character file. 0 glosham the Skirmisher (level 1, -6/20 HPs) Began as a Gnoll Abyssal Knight on May 21, 2017. Was a Follower of Lugonu. Mangled by a sixfirhy (9 damage) ... on level 2 of the Abyss. The game lasted 00:02:10 (116 turns). glosham the Skirmisher (Gnoll Abyssal Knight) Turns: 116, Time: 00:02:10 Health: -6/20 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Lugonu [*.....] Gold: 28 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: short attention span, fangs 1, strong nose a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 28 gold pieces. Inventory: Hand Weapons c - a +1 short sword of holy wrath Armour a - a +0 leather armour (worn) Comestibles b - a bread ration Skills: - Level 4.8 Fighting - Level 3.2 Armour - Level 1.7 Dodging * Level 0.0 Stealth - Level 3.2 Unarmed Combat - Level 3.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a short attention span. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Found a gateway leading out of the Abyss. You see here a runed short sword. c - a runed short sword Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 short sword of holy wrath softly glows with a divine radiance! c - a +1 short sword of holy wrath (weapon) Your +1 short sword of holy wrath stops glowing. You are now empty-handed. Found a gateway leading out of the Abyss. Found a gold piece. You see here a gold piece. You now have 11 gold pieces (gained 1). Found 17 gold pieces. You see here 17 gold pieces. You now have 28 gold pieces (gained 17). A worldbinder comes into view. Found a dagger. A cacodemon comes into view. The cacodemon gestures at the rock wall. Some rock shatters into small pieces. The worldbinder calls forth creatures from the Elven Halls! Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. The deep elf archer casts a spell at you. You feel yourself slow down. You hear a grinding noise. You plunge deeper into the Abyss. You start waiting. You feel yourself speed up. Found a papyrus book. A sixfirhy comes into view. The sixfirhy misses you. The sixfirhy hits you. The sixfirhy shocks you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The sixfirhy barely misses you. The sixfirhy hits you but does no damage. The sixfirhy barely misses you. The sixfirhy hits you! You die... .... #..#...#. ..#...... ...#..... ## ...#.#.# ##..# ##...#.###..## . #.......3@:..#. ##.......##...# ###..##.##...# ## .#.#..#..#..#.... #........#....... ##...##.#.#.... . ..........#..#..# ..##...#.#....#.# . .. .#.#........ You could see a sixfirhy. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Gnoll Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 20/20 MP: 3/3 74 | Abyss:1 | Noticed a worldbinder 75 | Abyss:1 | Noticed a cacodemon 81 | Abyss:1 | Noticed a deep elf archer 110 | Abyss:2 | Noticed a sixfirhy 116 | Abyss:2 | Mangled by a sixfirhy Vault maps used: Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.0 | 0.0 | 50.5 Abyss | 100.0 | 100.0 | 0.0 | 2.0 | 0.0 | 50.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: