Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 4 glosham the Skirmisher (level 1, -2/22 HPs) Began as an Ogre Arcane Marksman on Apr 9, 2017. Slain by a kobold ... wielding a +0 short sword (3 damage) ... on Level 1 of the Dungeon. The game lasted 00:02:18 (167 turns). glosham the Skirmisher (Ogre Arcane Marksman) Turns: 167, Time: 00:02:18 HP -2/22 AC 3 Str 15 XL: 1 Next: 70% MP 0/2 EV 10 Int 12 God: Gold 0 SH 0 Dex 9 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . a - +0 whip rCold . . . Clarity . g - +0 robe rNeg + . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding + (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . e - amulet of warding MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0 whip (weapon) Missiles b - 3 large rocks c - a throwing net (quivered) i - 29 stones Armour g - a +0 robe (worn) Comestibles f - 2 meat rations Jewellery e - an amulet of warding (around neck) Potions h - a potion of lignification {unknown} Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Skills: * Level 2.3 Fighting - Level 2.1 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History A kobold comes into view. It is wielding a short sword. The kobold shouts! Found a scale mail. Found a stone staircase leading down. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin The goblin is outlined in light. You barely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you. You closely miss the goblin. The goblin hits you. You barely miss the goblin. The goblin hits you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You hit the goblin. You kill the goblin! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword The kobold struggles to resist. The kobold hits you with a short sword. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): b - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You throw a large rock. The large rock closely misses the kobold. The kobold hits you with a short sword. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): c - 2 throwing nets Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You throw a throwing net. The throwing net completely misses the kobold. The kobold hits you with a short sword. You die... #......# #......####### #............# #. #......#####.######.. . ####................ ..> ##..######....... .... ###..## #.....# ).... #.[..# #.....#......# #.##.# #....@K...>..[ ..##.# #.....#......# ####.# ###.....# ....# # #%# #..%....#..$.## #.## #.#######.# ## #..####.##.###..# ##..##..#......# ##..........# #..###.....# You could see a kobold. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A bat (D:1) A giant newt (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Ogre Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 151 | D:1 | Reached skill level 2 in Fighting 166 | D:1 | HP: 1/22 [kobold/short sword (2)] 167 | D:1 | Slain by a kobold Action || total -------------------------++------- Melee: Whip || 15 Unarmed || 11 Throw: Large rock || 1 Throwing net || 1 Cast: Corona || 7 Use: Scroll || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 145.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 145.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_erosion