Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 1 glosham the Chucker (level 1, 0/19 HPs) Began as an Ogre Arcane Marksman on Apr 9, 2017. Slain by an adder (3 damage) ... on Level 2 of the Dungeon. The game lasted 00:03:20 (165 turns). glosham the Chucker (Ogre Arcane Marksman) Turns: 165, Time: 00:03:20 HP 0/19 AC 3 Str 15 XL: 1 Next: 20% MP 1/2 EV 10 Int 12 God: Gold 46 SH 0 Dex 9 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . a - +1 whip rCold . . . Clarity . j - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . e - +0 hat rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: lethally poisoned, not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand weapons a - a +1 whip (weapon) Missiles b - 3 large rocks (quivered) c - 2 throwing nets h - 16 stones Armour e - a +0 hat (worn) j - a +0 robe (worn) Comestibles f - a meat ration g - a beef jerky Scrolls i - a scroll of fog {unknown} Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Skills: - Level 1.5 Fighting * Level 0.3 Maces & Flails - Level 2.1 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Press: ? - help, Shift-Dir - straight line, f - giant gecko Aim: a giant gecko The giant gecko is outlined in light. You closely miss the giant gecko. The giant gecko bites you. You hit the giant gecko. You kill the giant gecko! Found 24 stones. i - a scroll labeled OCAIZU CANOGO An adder comes into view. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The adder resists with significant effort. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The adder resists with significant effort. The adder bites you. There is a stone staircase leading up here. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): b - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You throw a large rock. The large rock misses the adder. The adder bites you. You die... ### #.. #.#### #####...@# #.......S# +........+ #........# #........# #........# #........# #........# #........# You could see an adder. Vanquished Creatures A giant gecko (D:2) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Ogre Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 165 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Whip || 4 Unarmed || 2 Throw: Large rock || 1 Cast: Corona || 5 Use: Scroll || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 80.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 80.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_three_same_balls, columned_hall_lemuel, minivault_4, serial_bayou_pond_b D:2: overflow_temple_1_default, uniq_jessica, uniq_sigmund