Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 7 glosham the Skirmisher (level 2, 0/29 HPs) Began as an Ogre Arcane Marksman on Apr 8, 2017. Succumbed to a kobold's poison ... on Level 2 of the Dungeon. The game lasted 00:05:53 (318 turns). glosham the Skirmisher (Ogre Arcane Marksman) Turns: 318, Time: 00:05:53 HP 0/29 AC 3 Str 15 XL: 2 Next: 4% MP 2/3 EV 10 Int 12 God: Gold 25 SH 0 Dex 9 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Clarity . g - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: lethally poisoned, very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand weapons a - a +0 club (weapon) c - a +0 dagger of venom Missiles b - 4 large rocks (quivered) i - 4 stones j - 2 throwing nets Armour g - a +0 robe (worn) Comestibles f - a meat ration Scrolls e - a scroll of magic mapping Potions h - a potion of haste Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Skills: + Level 2.3 Fighting * Level 1.1 Maces & Flails - Level 2.1 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History The kobold hits you with a dagger of venom. You are lethally poisoned! Throwing (i - inventory): b - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger of venom You throw a large rock. The large rock closely misses the kobold. You feel sick. The kobold barely misses you. Throwing (i - inventory): b - 3 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger of venom You throw a large rock. The large rock hits the kobold! You kill the kobold! You feel sick. Drink which item? (? for menu, Esc to quit) Okay, then. You feel sick. Items here: ((( ) a dagger of venom; 4 stones; 2 large rocks; 2 throwing nets Okay, then. c - a dagger of venom; b - 4 large rocks (gained 2); i - 4 stones j - 2 throwing nets * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ########### #.@........ #.######### #......<..# ########### There were no monsters in sight! Vanquished Creatures A giant gecko (D:1) A bat (D:1) A hobgoblin (D:1) A kobold (D:2) 3 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Ogre Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 115 | D:1 | Reached skill level 2 in Fighting 294 | D:1 | Reached skill level 1 in Maces & Flails 294 | D:1 | Reached XP level 2. HP: 17/29 MP: 1/3 316 | D:2 | HP: 2/29 [poisoned by a kobold] 318 | D:2 | Succumbed to a kobold's poison Action || total -------------------------++------- Melee: Club || 15 Unarmed || 8 Throw: Large rock || 2 Throwing net || 2 Cast: Corona || 9 Use: Scroll || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 143.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 143.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood D:2: uniq_jessica