Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 10 glosham the Chucker (level 2, -1/29 HPs) Began as an Ogre Arcane Marksman on Apr 8, 2017. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on Level 3 of the Dungeon. The game lasted 00:06:15 (344 turns). glosham the Chucker (Ogre Arcane Marksman) Turns: 344, Time: 00:06:15 HP -1/29 AC 3 Str 15 XL: 2 Next: 20% MP 0/3 EV 10 Int 12 God: Gold 50 SH 0 Dex 9 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Clarity . j - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 50 gold pieces. Inventory: Hand weapons a - a +0 dagger (weapon) Missiles b - 2 large rocks (quivered) e - 7 javelins g - 19 sling bullets Armour j - a +0 robe (worn) Comestibles f - a meat ration Scrolls h - 2 scrolls of teleportation k - a scroll of enchant weapon {unknown} Potions i - 2 potions of curing {unknown} l - 2 potions of invisibility {unknown} Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Skills: * Level 2.4 Fighting * Level 2.5 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History You completely miss the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Fire/throw which item? (* to show all) (? for menu, Esc to quit) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (softly glowing) You throw a throwing net. The throwing net hits the hobgoblin. The hobgoblin is caught in the net! The hobgoblin struggles against the net. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin struggles to escape the net. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin struggles to escape the net. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin struggles against the net. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin struggles to escape the net. The hobgoblin breaks free. Fire/throw which item? (* to show all) (? for menu, Esc to quit) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded, softly glowing) You throw a throwing net. The throwing net barely misses the hobgoblin. The hobgoblin hits you but does no damage. Throwing (i - inventory. (,) - cycle): b - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded, softly glowing) You throw a large rock. The large rock hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin stops glowing. The hobgoblin barely misses you. Throwing (i - inventory. (,) - cycle): b - 3 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (moderately wounded) You throw a large rock. The large rock barely misses the hobgoblin. The hobgoblin hits you with a club. You die... ,**,***,,,,,,**#..,,,,,,,,* ,**,,*,,*****,,!..,,,,,,,,* ***,,,,,,,,,,,*#.#********* **,,,,,,,,,,***#.#*###### ,,,,,,,,,,,,* #.##.....#* **,,,,,,,...####.#.....?.# ,,,,,,,,.................# *,,**,***#######g##.....## ,,,,,,* #@##*..### ,*##############%.##.## *#...................# ........>..#####..#.## *#.........###......# ##.........##..###### ..............## ##.........#### #.........# You could see a hobgoblin. Vanquished Creatures A giant gecko (D:3) A giant cockroach (D:3) 2 goblins (D:3) 2 bats A giant newt (D:3) A quokka (D:3) 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Ogre Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 9 | D:2 | Found a deep blue altar of Sif Muna. 194 | D:3 | Found a glowing drain. 252 | D:3 | Reached skill level 2 in Fighting 297 | D:3 | Reached XP level 2. HP: 11/28 MP: 1/3 344 | D:3 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Dagger || 30 Unarmed || 9 Throw: Large rock || 2 Throwing net || 2 Cast: Corona || 10 Use: Scroll || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: tarquinn_simple_flora_water_b, solitary_fountain, serial_bayou_ford_a D:2: old_standard_altar D:3: portal_sewer_entry_d, serial_bayou_pond_e