Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 160 glosham the Cudgeler (level 5, 0/55 HPs) Began as an Ogre Arcane Marksman on Apr 5, 2017. Slain by an orc ... wielding a +0 club (4 damage) ... on Level 3 of the Dungeon. The game lasted 00:31:16 (1717 turns). glosham the Cudgeler (Ogre Arcane Marksman) Turns: 1717, Time: 00:31:16 HP 0/55 AC 4 Str 16 XL: 5 Next: 41% MP 7/7 EV 10 Int 12 God: Gold 115 SH 0 Dex 10 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis . a - +2 flail (holy) rCold . . . Clarity . X - +1 robe rNeg + . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding + (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . z - amulet of warding MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Hand weapons a - a +2 flail of holy wrath (weapon) b - a +0 blowgun Missiles c - 2 throwing nets j - 107 stones k - 29 poisoned needles r - 2 large rocks (quivered) Armour X - a +1 robe (worn) Comestibles f - a meat ration h - 2 fruits i - 2 slices of pizza v - 2 bread rations w - a chunk of hobgoblin flesh Scrolls e - 2 scrolls of teleportation g - a scroll of fog n - 2 scrolls of remove curse Jewellery z - an amulet of warding (around neck) Potions m - 2 potions of heal wounds o - 2 potions of cure mutation {!q} p - a potion of cancellation q - 2 potions of haste s - 2 potions of might {unknown} t - a potion of restore abilities {unknown} u - a potion of curing {unknown} Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 l - a book of Minor Magic Spells Type Level Magic Dart Conjuration 1 *Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 4.5 Fighting * Level 4.7 Maces & Flails - Level 2.1 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger b - Blink Tloc N/A 52% 2 ###.... c - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History The orc priest hits you with a mace. The orc closely misses you. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. The orc hits you with a club. You barely miss the orc priest. The orc priest is heavily wounded. The orc closely misses you. The orc priest mumbles some strange prayers to Beogh against you. Something smites you! You sock the orc priest! The orc priest is almost dead. The orc priest looks braver. The orc barely misses you. You barely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a mace. * * * LOW HITPOINT WARNING * * * The orc hits you with a club. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a mace. * * * LOW HITPOINT WARNING * * * The orc barely misses you. Throwing (i - inventory. (,) - cycle): r - 4 large rocks Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a mace and wearing a leather armour (severely wounded) You throw a large rock. The large rock closely misses the orc priest. The orc priest becomes somewhat translucent. The orc closely misses you. Throwing (i - inventory. (,) - cycle): r - 3 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a mace and wearing a leather armour (severely wounded) You throw a large rock. The large rock hits the orc priest! You kill the orc priest! You hit the orc. The orc is moderately wounded. The orc hits you with a club. You die... #. .# .# .# .# #.########## .# #.!).....o)# .# #.########@# .# #.# .## #[# .. #.# .# #.# .# #.# .########## #.# ..........# #.# ..#######.# #.# You could see an orc. Vanquished Creatures 2 orc priests (D:3) A worker ant (D:3) 2 adders (D:2) 2 worms 2 giant geckos An ooze (D:2) 3 orcs 2 ball pythons 2 giant cockroaches 3 goblins 5 hobgoblins 5 kobolds A quokka (D:2) 5 bats A giant newt (D:1) 2 jackals (D:3) 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Ogre Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 262 | D:2 | Reached skill level 2 in Fighting 262 | D:2 | Reached XP level 2. HP: 15/29 MP: 1/3 282 | D:2 | Learned a level 2 spell: Blink 299 | D:2 | Reached skill level 3 in Fighting 386 | D:3 | Reached skill level 4 in Fighting 386 | D:3 | Reached XP level 3. HP: 18/40 MP: 2/4 540 | D:3 | Reached skill level 1 in Maces & Flails 540 | D:3 | Reached XP level 4. HP: 24/49 MP: 3/6 677 | D:3 | Reached skill level 2 in Maces & Flails 783 | D:3 | Reached skill level 3 in Maces & Flails 965 | D:2 | Reached XP level 5. HP: 37/55 MP: 5/7 1201 | D:1 | Reached skill level 4 in Maces & Flails 1714 | D:3 | HP: 3/55 [orc priest/mace (5)] 1717 | D:3 | Slain by an orc Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Hand axe | 18 | || 18 Flail | 13 | 99 || 112 Throw: Stone | 15 | 6 || 21 Large rock | 2 | 2 || 4 Throwing net | 2 | || 2 Cast: Corona | 16 | 25 || 41 Use: Scroll | 4 | 7 || 11 Eat: Chunk | | 4 || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 0.5 | 0.0 | 412.3 Dungeon | 100.0 | 100.0 | 0.5 | 0.5 | 0.0 | 412.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 76.3 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 76.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_wavy_path D:3: first_bread, kennysheep_generic_room_7