Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 2 glosham the Ducker (level 1, -1/10 HPs) Began as a Felid Berserker on Dec 1, 2016. Was a Follower of Trog. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:09 (85 turns). glosham the Ducker (Felid Berserker) Turns: 85, Time: 00:02:09 Health: -1/10 AC: 1 Str: 13 XL: 1 Next: 33% Magic: 2/2 EV: 19 Int: 8 God: Trog [*.....] Gold: 10 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Berserk, Burn Spellbooks, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Scrolls c - a scroll of identify Potions b - a potion of heal wounds Comestibles a - a meat ration Skills: - Level 3.0 Fighting - Level 4.0 Dodging * Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You enter the shallow water. Moving in this stuff is going to be slow. You now have 10 gold pieces. A rat comes into view. You claw the rat! You kill the rat! Trog accepts your kill. b - a sapphire potion A rat comes into view. You claw the rat! You kill the rat! Trog accepts your kill. Found a scroll labeled DEFRAG XEUMUL. c - a scroll labeled DEFRAG XEUMUL A goblin comes into view. Found a large shield. You claw the goblin! You kill the goblin! Trog accepts your kill. Found a scroll labeled DEFRAG XEUMUL. c - 2 scrolls labeled DEFRAG XEUMUL (gained 1) As you read the scroll labeled DEFRAG XEUMUL, it crumbles to dust. It is a scroll of identify. b - a potion of heal wounds A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The hobgoblin hits you with a club. You closely miss the hobgoblin. You scratch the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a club. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a club. You die... #.#...## #.##.# #......#####.##.# #............##.# #......####.###.# #.#...## #.# #.# #.##[## #.# #.# #.##.######.# #.# #.##........###.# #@##....##......# #g# ###. #...#### #.# .##...# #.# #...# #.. .....# ### .##.#.# # #.#.# ..#.# You could see a hobgoblin. Vanquished Creatures A goblin (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 84 | D:1 | HP: 1/10 [hobgoblin/club (6)] 85 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Unarmed || 7 Use: Scroll || 1 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 72.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 72.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_shrine