Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -2/16 HPs) Began as a High Elf Abyssal Knight on Sept 13, 2016. Was a Follower of Lugonu. Slain by a sixfirhy (7 damage) ... on level 1 of the Abyss. The game lasted 00:00:35 (29 turns). glosham the Skirmisher (High Elf Abyssal Knight) Turns: 29, Time: 00:00:36 Health: -2/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Missiles d - 23 arrows Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.0 Fighting - Level 2.4 Long Blades - Level 0.8 Armour - Level 2.1 Dodging + Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the High Elf Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found 23 arrows. Found 18 poisoned needles. Found a dented malachite amulet. You see here 23 arrows. d - 23 arrows The ancient lich shouts! A sixfirhy and a phantasmal warrior come into view. The ufetubus shouts! The sixfirhy misses you. The phantasmal warrior blinks! The sixfirhy closely misses you. The rakshasa misses you. Found a scroll labeled JYESTR ONUMM. The sixfirhy hits you! Ouch! That really hurt! The sixfirhy shocks you! You die... .............L...... ..................... ...... #......##..... .....##......##..... .... ................ .....(............... ......W............. .........5.R.4....... ...........@....... ............."...?. ....##......##..... .... #......# .... ♣≈ ≈≈≈≈≈≈≈≈≈ ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈ ≈≈ ≈≈≈≈♣≈≈≈≈≈≈ ≈ ≈≈≈≈≈♣≈≈≈≈ You could see a rakshasa, a phantasmal warrior, a sixfirhy and an ufetubus. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the High Elf Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 3/3 25 | Abyss:1 | Noticed an ancient lich 25 | Abyss:1 | Noticed a rakshasa 26 | Abyss:1 | Noticed a phantasmal warrior 26 | Abyss:1 | Noticed a sixfirhy 29 | Abyss:1 | Slain by a sixfirhy Action || total -------------------------++------- Dodge: Dodged || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 30.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: bh_abyss_exit_choice